I'm building and trying to combine the waves of spawning into 3 triggers like this:
1/ Set data of monsters, the amount of them...:
only 1st wave can spawn and the type of monters in this are messy which come from all types I declared above in unit
Hope sb help me!!!
1/ Set data of monsters, the amount of them...:
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unit
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Events
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Map initialization
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Conditions
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Actions
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Set Tempno = (Center of Region 001 <gen>)
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Set Tempminh = (Center of Region 002 <gen>)
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-------- ============wave1======== --------
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Set unitType1[1] = Ghoul
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Set unitAmount1[1] = 10
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-------- ============wave 2 --------
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Set unitType1[2] = Crypt Fiend
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Set unitAmount1[2] = 10
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-------- ============ --------
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Set unitType1[3] = Skeleton Warrior
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Set unitAmount1[3] = 10
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-------- ============ --------
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spawning
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Events
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Time - Elapsed game time is 1.00 seconds
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Conditions
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Actions
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Wait 15.00 seconds
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For each (Integer A) from 1 to unitAmount1[int], do (Actions)
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Loop - Actions
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Unit - Create 1 unitType1[int] for Player 3 (Teal) at Tempno facing Default building facing degrees
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AI - Ignore (Last created unit)'s guard position
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Unit - Order (Last created unit) to Attack-Move To Tempminh
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Trigger - Turn off (This trigger)
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dieAll
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Events
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Player - Player 3 (Teal)'s Food used becomes Less than or equal to 5.00
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Conditions
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Actions
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Set int = (int + 1)
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Trigger - Turn on spawning <gen>
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only 1st wave can spawn and the type of monters in this are messy which come from all types I declared above in unit
Hope sb help me!!!




















