Introduction:
Hello everyone, so I have an idea for a TD. I started working on it already but it turned out a lot bigger then planed. Now I'm stuck at "are people even interested in this..." because I would play this probably once or twice with my friends and that would be it. I don't think that would be realy worth it to finish it.
Since I got nothing to realy show off but the concept I post it here and not in the project section. I hope for some feedback if the idea is interesing and you would play it. The Thread title also tells I have no real name yet... I'm not looking for anyone to do this map for me. However Ideas are free and if you feel like it, take the Idea and built your own version as well, it will make you suffer... trust me
So here is my Idea:
It's a mix of way to many games in a WC3 Map.
Lets start with the Towers. This is based on Prime World Defenders (2) where Towers are basicly Cards. They have a resource cost and a charge Limit (known from items like potions in WC3). The twist is Towers are generated partly random. This is done by going ARPG (think Diablo) and adding a prefix and/or suffix to the Towers (also think of each Tower more like an ability, including basic attack).
As you can see, the Tower has a few things changed in this 3 examples (but it's the same, trust me).
The Top is the Manacost of the Tower. Here I took inspiration from Hearthstone. You can have a maximum if 10 Mana and towers are balanced around the cost. You gain 1 mana every 5 second, this way bounty is not required and leaking won't punish you in that way.
Charges: how many times it can be built every level.
Damage: is damage... Hit Chance is the chance to actualy hit but 100 grants you hit everytime unless the target has a dodge chance, then numbers greater then 100 become usefull.
Range: what does 3.75 or 4 mean? Well it's the Range in Towers. I think 4 sounds better then 512.
Pierce: this Map uses a custom Armor system, I threw out attack types, everything is chaos. Every point of armor reduces damage taken by 1%, so pierce 3 count's as if the target has 3 armor less (can't go below 0 armor).
Super: I disliked critical strikes so every Tower has a super it can trigger, currently that is tower base dependent.
+ #% damage vs Status Effekt: I use 3 types of status effekts in this Map.
I stop here for Towers and yes the Construct Tower could have rolled a chance to stun/poison/slow as well... Currently I have 7 different Towers (and what feels like 1000nds of ideas).
Level: The Map contains of several Maps, each is about 3 Minutes long (and randomly generated, basic mob, champion or elite and chance for buffs).
The Map Screen is old and will probably leave as I have a better Idea of what I want by now.
Basicly, you would have choosen a Map, and the description would tell you what kind of enemy to expect. Finishing a Map would reveal two of the unknown Maps, one of these unknown maps is the Boss, beating him ends the game. I also got Inspired by Minecraft Dungeons so making lootpools for every Map would be a Idea.
In Levels I'm using a custom Build System as I want up to 10 Towers and giving a Unit tiny farm 10 times just isn't working...
Top left is Manacost and bottom right is Charges.
I already have a lot more in the map then what I have written here, but this is not supposed to be a complete Project introduction, I will do that if there is interest for such a Map and I get as far as giving you something... And yes, I could save you Towers so you can make a collection over serveral play throughs....
Thank you for reading and I hope for some feedback
Hello everyone, so I have an idea for a TD. I started working on it already but it turned out a lot bigger then planed. Now I'm stuck at "are people even interested in this..." because I would play this probably once or twice with my friends and that would be it. I don't think that would be realy worth it to finish it.
Since I got nothing to realy show off but the concept I post it here and not in the project section. I hope for some feedback if the idea is interesing and you would play it. The Thread title also tells I have no real name yet... I'm not looking for anyone to do this map for me. However Ideas are free and if you feel like it, take the Idea and built your own version as well, it will make you suffer... trust me
So here is my Idea:
It's a mix of way to many games in a WC3 Map.
Lets start with the Towers. This is based on Prime World Defenders (2) where Towers are basicly Cards. They have a resource cost and a charge Limit (known from items like potions in WC3). The twist is Towers are generated partly random. This is done by going ARPG (think Diablo) and adding a prefix and/or suffix to the Towers (also think of each Tower more like an ability, including basic attack).
As you can see, the Tower has a few things changed in this 3 examples (but it's the same, trust me).
The Top is the Manacost of the Tower. Here I took inspiration from Hearthstone. You can have a maximum if 10 Mana and towers are balanced around the cost. You gain 1 mana every 5 second, this way bounty is not required and leaking won't punish you in that way.
Charges: how many times it can be built every level.
Damage: is damage... Hit Chance is the chance to actualy hit but 100 grants you hit everytime unless the target has a dodge chance, then numbers greater then 100 become usefull.
Range: what does 3.75 or 4 mean? Well it's the Range in Towers. I think 4 sounds better then 512.
Pierce: this Map uses a custom Armor system, I threw out attack types, everything is chaos. Every point of armor reduces damage taken by 1%, so pierce 3 count's as if the target has 3 armor less (can't go below 0 armor).
Super: I disliked critical strikes so every Tower has a super it can trigger, currently that is tower base dependent.
+ #% damage vs Status Effekt: I use 3 types of status effekts in this Map.
- Slow: Slows a target. Is overwritten by the next slow.
- Poison: Deals damage periodicly, is overwritten by higher damage poison.
- Stun: Stun prevents the unit from moving or acting for a time, however to prevent stun locks unit are stun immune after beeing stunned for 0.5 + 1.5x<Stun Duration> seconds.
I stop here for Towers and yes the Construct Tower could have rolled a chance to stun/poison/slow as well... Currently I have 7 different Towers (and what feels like 1000nds of ideas).
Level: The Map contains of several Maps, each is about 3 Minutes long (and randomly generated, basic mob, champion or elite and chance for buffs).
The Map Screen is old and will probably leave as I have a better Idea of what I want by now.
Basicly, you would have choosen a Map, and the description would tell you what kind of enemy to expect. Finishing a Map would reveal two of the unknown Maps, one of these unknown maps is the Boss, beating him ends the game. I also got Inspired by Minecraft Dungeons so making lootpools for every Map would be a Idea.
In Levels I'm using a custom Build System as I want up to 10 Towers and giving a Unit tiny farm 10 times just isn't working...
Top left is Manacost and bottom right is Charges.
I already have a lot more in the map then what I have written here, but this is not supposed to be a complete Project introduction, I will do that if there is interest for such a Map and I get as far as giving you something... And yes, I could save you Towers so you can make a collection over serveral play throughs....
Thank you for reading and I hope for some feedback
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