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- May 3, 2008
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Since most of my project were almost complete, I started to think about making a TD map.
However, I would like a opinion about this Tower Defense map before I start to develop it.
It was consist of 7 lanes and 10 players with red, blue and teal guarding the generator at the middle of the map.
Player 4-10 would have their own personal shield, which have approximate 300 lives and have to be defense by them at all cost. If their shield destroy, they are defeated.
But the difference is, if the generator at the middle of the map (700 lives) destroy. All player would be defeated even though their shield is still much alive. How could this happen ? This happen when some of the 7 player (Player 4-10) dies and the creep was heading towards the generator.
The main question is, what's make this tower defense different compare to other TD ?
In this TD, none of the tower able to kill creep due to the low damage. Infact, those tower duty ain't to kill creep but rather slow them down or delay their time from reaching their goals.
Creep would lost their hp by % over the time limit. For example, every 5 seconds the creep would lost 10% of their hp.
Tower in this TD style map would either frost, stun, poison, cyclone or roots the creep to prevent it from reaching the goal before they dying. Of course, there could be a tower that could destroy their hp much faster. But those tower are final stage tower, where the % of the creep hp deduction would take longer duration.
How do player 1-3 earn gold ? They could build structure that automatically gives them gold every seconds and etc etc.
What do you think about it ?
However, I would like a opinion about this Tower Defense map before I start to develop it.
It was consist of 7 lanes and 10 players with red, blue and teal guarding the generator at the middle of the map.
Player 4-10 would have their own personal shield, which have approximate 300 lives and have to be defense by them at all cost. If their shield destroy, they are defeated.
But the difference is, if the generator at the middle of the map (700 lives) destroy. All player would be defeated even though their shield is still much alive. How could this happen ? This happen when some of the 7 player (Player 4-10) dies and the creep was heading towards the generator.
The main question is, what's make this tower defense different compare to other TD ?
In this TD, none of the tower able to kill creep due to the low damage. Infact, those tower duty ain't to kill creep but rather slow them down or delay their time from reaching their goals.
Creep would lost their hp by % over the time limit. For example, every 5 seconds the creep would lost 10% of their hp.
Tower in this TD style map would either frost, stun, poison, cyclone or roots the creep to prevent it from reaching the goal before they dying. Of course, there could be a tower that could destroy their hp much faster. But those tower are final stage tower, where the % of the creep hp deduction would take longer duration.
How do player 1-3 earn gold ? They could build structure that automatically gives them gold every seconds and etc etc.
What do you think about it ?