in true diablo 1 fashion (diablo 2 has the same thing in dungeons), the whole map is comprised out of 3 parts... the first one is the town (i already started working on this map, so i have done this part... mostly
) where the players can shop, restore hp and mana, etc... the second part is the dungeon itself and the third part is the segment part. the dungeon is actually an empty space divided into regions that then take the form of a random segment (the segments being just unselectable destructibles playing as dodads)... as the player enters one level, the dungeon randomizes and creeps (done as heroes so that they level up as the dungeon deepens) spawn at random points. after each 5 levels there is a boss fight and then the texture of the dungeon floor changes... i got some of the classes concieved and on notepad (each class has 3 spells + 1 stat up + 1 ultimate, 3 upgrade tree's posing as items (e.g. the player buys an upgrade named Steel Hammer (Damage) that increases base damage as if the character bought a stronger hammer), and an ability)... whould this be playable at all? 

