Thank you for taking the time to look at my map and for approving it.
The biggest issue of the map, as in most maps is its terrain. First of all it is very boring, plain. It's a big board. You should make the terrain have some strategic advantages and disadvantages. The tree model looks really ugly, and the terrain tileset variation isn't well.
Aw, well I like how the terrain looks. In fact I thought the trees gave the environment a lush appearance. Well, I didn't want to add too many of the strategic advantages and disadvantages you talked about because it would make melee ground units very hard to play due to the variety of ranged and air units that would be in the arena. If everyone had similar units I would understand the need for strategic points.
The object editor work, is well non existent since regular units are used.
Along with the standard Warcraft 3 units, there are actually 76 custom units you can spawn as. So to say the object editor work is non existent would be wrong. Although it's very unlikely you would see all 76 units in one game, custom units with unique abilities are definitely prevalent throughout the game.
Yet there are some problems, since the goblin squad didn't have a inventory. Was that planned? I think all units should have an inventory.
The very first units you start with are goblin sappers, and since there are no items on the field at the time I removed their inventory to encourage players to blow up their opponents as soon as possible. In the event you spawn with a goblin sapper later in the game, it does have an inventory.
You should try and set the game modes choice better. Since a dialog box doesn't really explain how do they work. Make a tavern and then choose from it, with a tooltip which contains a description.
In the Quest Menu (F9) I do have a section dedicated to explaining what the game modes do, but it's not accessible from the beginning since the host would be selecting the game options, so I do agree with you on this.
The balance is well, also non existent. Since this map is basically who has the most luck. This isn't bad, but it's not good. It's basically a map for "when you are bored."
Although luck can play an amazing role in how well you do in the game, especially if you've never played the game before, I've found that with the right amount of skill it hardly matters what units you get. There's such a wide variety of items and methods of getting gold that players who do end up getting a bad combination of units can get to the top by upgrading their poor units and by utilizing items to take down stronger opponents.
You should also try and add more to the description, more tags and some images perhaps. But do put them in hidden tags. (Images I mean.)
I'm not quite sure what you mean by this, could you explain please?
Approved with a 2/5 (Lacking) rating. Since it was quite simple, needs better terrain, and needs game mode, aswell as description polishing. The size is too big for such a simple map.
The only way I could make the size of the map smaller would be to strip content from the game, due to the immense amount of random events, custom units, custom items, and the several custom models. I wouldn't want to remove anything from the list I mentioned to decrease the size of the map.
While I don't necessarily agree with the low rating you gave my map, I appreciate your criticism, and thank you for taking the time to play it and approve it.