Hey everyone. I have a pretty serious issue with my map.
I'm trying to make a tree-top village with wooden boards (which i'm using as the "hovering" floor). Now the problem comes in when i raise the boards... the pathing texture stays on the ground and units cannot walk or be placed on the board... they stand instead underneath.
I've tried...
The only thing left is to raise the ground under the platforms... if i have to resort to this i'd rather just leave the tree top village out of my map.
I'm trying to make a tree-top village with wooden boards (which i'm using as the "hovering" floor). Now the problem comes in when i raise the boards... the pathing texture stays on the ground and units cannot walk or be placed on the board... they stand instead underneath.
I've tried...
- Creating a destructible with the wooden boards model and making it walkable. The unit just walks on the ground.
- Doing the above with a pathing texture that fits the board perfectly (i used the large power circle) Same as above.
- Creating a doodad with the model and pathing texture and raising it. Then attempting to put invisible platforms underneath. The pathing texture for the invisible platforms also stays on the ground so the unit just walks along underneath the board and the invisible platforms.
- Same as above without pathing texture. Same as above.
The only thing left is to raise the ground under the platforms... if i have to resort to this i'd rather just leave the tree top village out of my map.