• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!

Units not affected by invisible platforms

Status
Not open for further replies.
Level 11
Joined
Jul 19, 2011
Messages
604
So I made these custom pathing texture and assigned them to invisible platforms but for some reason units will not go on top of them except when above the little purple box where the original texture pathing would've affected the units.
 

Attachments

  • DPPath1.tga
    2.4 KB · Views: 0
  • DPPath2.tga
    2.8 KB · Views: 0
  • DPPath3.tga
    1.8 KB · Views: 0
Level 11
Joined
Jul 19, 2011
Messages
604
The "walkable" behaviour of bridges and invisible platforms is affected by the model's geometry, not its pathing texture.
The units are drawn on top of the destructable's model.
So you need to scale the model up as well (there is one, it's just transparent).
I see, thanks for answering.
 
Status
Not open for further replies.
Top