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Raising Doodads

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Level 9
Joined
Apr 4, 2004
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519
As it has already been mentioned:

Ctrl + Page Up = Raise Doodad
Ctrl + Page Down = Lower Doodad

And if you want a doodad standing on another make sure they have "Pathing - Pathing Texture: Mushroom" on at least one of them.
 
Level 4
Joined
Apr 27, 2007
Messages
65
It doesn't work

But, I can't making my doodad to fly.

I make a doodad with/without a pathing thing, and then press Ctrl + Page Up and it doesn't work... :emote_sleepy: :emote_surprised: :emote_mad:
 
Level 13
Joined
Aug 31, 2005
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823
Ok. First start off with making a doodad and set its pathing to zero. Then place the doodad on the map. Now select the doodad and hold down the "Ctrl" key. While holding down the "Ctrl" key press "Page Up". This should raise the doodad very slightly. If you hold down the "Page Up" key while the "Ctrl" key is held down it will raise the doodad until you let off the page up key. This doesnt always work with destructables and it wont work with units.
Also, make sure you have the Fixed Object Heights option unselected. This property of the World Editor can be changed by going to Advanced -> Reset Fixed Object Heights and clicking it so the checkmark to the left disappears. This will allow you to move the doodad while it is suspended in the air.
 
Level 9
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Apr 4, 2004
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519
bjartmar, hold the buttons in for a noticeable effect. Just pressing both once doesn't really make much of a difference.
 
Level 4
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Apr 27, 2007
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65
Darkey, I held both in, but i didn't select a doodad, that was the part of it all, that i misunderstood
 
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