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Here is another awesome spell I'm adding to my map Frost Arrows v.1.01 and it seems to deal the correct amount of damage to enemies it hits but it doesn't slow the damaged enemies and I dunno why. I have imported everything required for the spell but the slow-effect isn't applied on the damaged enemies. Pls help!
There is a custom buff that you'll need to copy into your map as well.
In the Frost Arrows sample map, go to the object editor > Buffs/Effects and copy the "Frost Arrows" buff
In your map, go to the object editor > Buffs/Effects and paste it
In your map, go to the object editor > Abilities and look for the "Frost Arrows Slow - Dummy Cast" ability that you copied over. Update its "Level X - Stats - Buffs" field to the buff you pasted into your map
If that doesn't work, I would double-check that you put the correct IDs in the configuration for the FrostArrows trigger:
JASS:
private constant integer SPELL_ID = 'A000' //spell raw code
private constant integer FROST_NOVA_ID = 'A001' //dummy spell id
private constant string DUMMY_ORDER = "frostnova" //dummy order
There is a custom buff that you'll need to copy into your map as well.
In the Frost Arrows sample map, go to the object editor > Buffs/Effects and copy the "Frost Arrows" buff
In your map, go to the object editor > Buffs/Effects and paste it
In your map, go to the object editor > Abilities and look for the "Frost Arrows Slow - Dummy Cast" ability that you copied over. Update its "Level X - Stats - Buffs" field to the buff you pasted into your map
If that doesn't work, I would double-check that you put the correct IDs in the configuration for the FrostArrows trigger:
JASS:
private constant integer SPELL_ID = 'A000' //spell raw code
private constant integer FROST_NOVA_ID = 'A001' //dummy spell id
private constant string DUMMY_ORDER = "frostnova" //dummy order
I have checked everything and it seems to be like it should be. I think there is something wrong with the dummy unit but I don't know what's wrong but it seems like it refuses to cast the slow ability on damaged enemies...
Try making a blank map and then transferring the spell into it. That will help you rule out whether it is some process/configuration issue, or whether it is something perhaps specific to your map.
If you run into the same issue importing the spell on a blank map, then you can attach it here and we can help take a look.
Try making a blank map and then transferring the spell into it. That will help you rule out whether it is some process/configuration issue, or whether it is something perhaps specific to your map.
If you run into the same issue importing the spell on a blank map, then you can attach it here and we can help take a look.
Dummies need to have vision of the target to cast most unit-targeted abilities. Most of the time it's not necessary to give the dummies themselves sight range, since anything the triggering unit wants to cast on it can probably see, and if they have a large radius it CAN affect what's revealed in FoW depending on your dummies' expiration timers. In general, though, you can get around this by making your dummies owned by a neutral player with vision granted across the entire map (as long as they don't need damage/kill credit via their casts like you don't, here).
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