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Moderator
12th Dec 2015
IcemanBo: Too long as NeedsFix. Rejected.
17:54, 19th Jul 2012
Magtheridon96:
Needs fix.
IcemanBo: Too long as NeedsFix. Rejected.
17:54, 19th Jul 2012
Magtheridon96:
- udg_FissurePoint2 doesn't need to be an array
- In the Echo Slam spell, you shouldn't use that if block to deal damage, use a formula.
- Try not to repeat function calls over and over again, use variables to store the data instead.
- Use Bribe's Damage Engine to detect damage events rather than making your own form of damage detection.
- You have no configuration at all here. Damage should be configurable, effects should be configurable, etc...
- Some of these spells are way too simple and your "Enchant Totem" spell registers events to a trigger more than once for the same unit.
Needs fix.