Quicker [map] loading?

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Level 3
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Aug 14, 2006
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Hi all, a couple of you (if not many of you), have atleast tried dota.
I wonder how it comes, that it can have this fast loading, it takes me 5 secs (tested yes), to load a dota AI map.. i guess this must be more complicated than a regular map which takes me 7-9 seconds..

How is this possible? my loading is really long, and it would be awesome to cut some of the secodns off :D
thanks in advance (dont tell me about w3 optimizer, i know about that one :))
 
Level 3
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any info on how i do this?
As i can see i can only make map smaller..
What would be really helpfully to decrease the speed heavely?
 
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Jun 16, 2007
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The rule is that units, doodads, terrain and etc that are already on the map have to be loaded during loading screen. units and spells that arent on the map at the start dont have to be loaded, as they are loaded when you create them. since dota has all of its heroes (98 with 4 spells each) in taverns, wc3 doesnt have to load all their data. but as you might have noticed once a hero is selected, it lags a bit some times.

Thus:
To decrease loading time, don't place many units on the map initially. (use triggers over time, to place units that arent needed straightaway.

To decrease lag, place units youll be needing right at start and remove them with a trigger, this preloads them, and gets rid of the lag known from picking heroes in dota.
 
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