Sverkerman
Hosted Project: BoW
- Joined
- Feb 28, 2010
- Messages
- 1,325
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For each (Integer A) from 1 to 12, do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Integer A) Not equal to (Player number of Player_Satyr)
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Then - Actions
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For each (Integer B) from 1 to 30, do (Actions)
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Loop - Actions
- Custom script: if GetLocalPlayer() == Player( bj_forLoopAIndex - 1 ) then
- Set temp_point = (Center of Region_DTalents[(Integer B)])
- Floating Text - Create floating text that reads 0/3 at temp_point with Z offset 0.00, using font size Real_TextSize, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
- Hashtable - Save Handle Of(Last created floating text) as (Integer A) of (Integer B) in Hastable_FloatingText
- Custom script: call DestroyForce(udg_temp_PlayerGroup)
- Custom script: call RemoveLocation(udg_temp_point)
- Custom script: endif
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Loop - Actions
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For each (Integer B) from 1 to 30, do (Actions)
- Else - Actions
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If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Loop - Actions
What am I doing wrong? ;P