I just copy this trigger from one map. i forgot the site where i downloaded, but i do have one problem, when i try to make this work like every unit has the players name. it doesn't work. the one made it gave up because he can't fix it.
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Floating Text
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Events
- Time - Every 0.03 seconds of game time
- Conditions
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Actions
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For each (Integer A) from 1 to 10, do (Actions)
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Loop - Actions
- Floating Text - Destroy text_player[(Integer A)]
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
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Then - Actions
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Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
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Loop - Actions
- Set text_point[1] = (Position of (Picked unit))
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Loop - Actions
- Set text_point[2] = (text_point[1] offset by 50.00 towards 180.00 degrees)
- Floating Text - Create floating text that reads (Name of (Player((Integer A)))) at text_point[2] with Z offset 100.00, using font size 8.00, color (100.00%, 0.00%, 0.00%), and 0.00% transparency
- Set text_player[(Integer A)] = (Last created floating text)
- Custom script: call RemoveLocation(udg_text_point[1])
- Custom script: call RemoveLocation(udg_text_point[2])
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Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
- Else - Actions
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Loop - Actions
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For each (Integer A) from 1 to 10, do (Actions)
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Events