- Joined
- Nov 7, 2014
- Messages
- 242
Hey there! 
May I ask you to sit back and imagine that there's a d&d session coming up next week, in which you will participate as... the dungeon master!
You want the party impressed, so you sit down with a notebook/notepad to write whatever ideas of quests, stories, or any other interesting adventures that would happen to your player party down on the list.
What are the most interesting ideas that you'd like to share?
Here's some of my examples:
1. A mysterious voice calls out to the party, begging for the heroes to help them. Upon finding the person in distress it appears to be a... talking skeleton head.
2. Traveling accross the lands, the party members stumble upon a refugee camp that has recently been raided by bandits. A child reaches out to the party, telling that they've lost all of their friends and relatives during the recent raid, and asking the adventurers party if they could come along with them.
3. After completing yet another ordinary quest, the party returns to the town expecting to be bathed in glory and recognition... only to find out that there's another group of adventurers which is taking credits AND REWARDS for everything that the player party has done.
4. After clearing their first dungeon/completing their first epic quest, the party members are granted with all sorts of valuable and fabulous loot for them. One of the party members, however, is rewarded with a phat legendary weapon (which should make everyone else a little jealous). That weapon wins them a couple of battles and secures the success of a few encounters for the party.
However...
5. The rumors spread, that a renowned prophet had a vision about the party of the heroes, and that now he is seeking to meet with them in order to lead them to their 'Greater Destiny' (which sounds like the beginning of an epic questline). Not so soon after the prophet finds the party, the rumors of him looking for them still keep going around...
That's all.
So now, I encourage everyone to share their own ideas of the interesting quests and adventures here.
Thoughts and opinions about the given stories are also welcome
I hope that these stories could be adapted to fit into WC3 maps and mostly campaigns.
May I ask you to sit back and imagine that there's a d&d session coming up next week, in which you will participate as... the dungeon master!
You want the party impressed, so you sit down with a notebook/notepad to write whatever ideas of quests, stories, or any other interesting adventures that would happen to your player party down on the list.
What are the most interesting ideas that you'd like to share?
Here's some of my examples:
1. A mysterious voice calls out to the party, begging for the heroes to help them. Upon finding the person in distress it appears to be a... talking skeleton head.
The skull pretends to be a legendary ruler in the past who was cursed to live his miserable existance in the form of an undying talking head. He asks the party members to lift his curse by... seeking out his skeletal body somewhere among the remainings of his countless servants which literally cover the whole surrounding area...
Who cursed the guy? What has he done to be damned like that? What kind of a ruler he was? Is he even telling the truth? After all, does it really worth it to help him?
It's up to the party to decide.
Who cursed the guy? What has he done to be damned like that? What kind of a ruler he was? Is he even telling the truth? After all, does it really worth it to help him?
It's up to the party to decide.
2. Traveling accross the lands, the party members stumble upon a refugee camp that has recently been raided by bandits. A child reaches out to the party, telling that they've lost all of their friends and relatives during the recent raid, and asking the adventurers party if they could come along with them.
In case the party accepts to take a child on their adventures, the kid will show some useful and nimble skills at first, proving to be of use for the party. However, an unnatural series of disasters and bad luck shall soon follow the heroes wherever they'd go.
As the story goes on, the party members realize that those weren't just a bunch of bandits who attacked the 'refugee camp', but a zealous order of the inquisition, who've been rumored to be a little too cruel and to some extend - insane. Another series of rumors reaches the ears of the heroes, claiming that the refugee camp they've recently been into turned out to be an occult organization which worships something sinister and dark, and that's why they were pursued by the inquisition.
The party is left to choose which rumors to believe, and also to decide what to do with the child. (Assuming that they don't actually know if the bad luck was connected to the kid or not)
As the story goes on, the party members realize that those weren't just a bunch of bandits who attacked the 'refugee camp', but a zealous order of the inquisition, who've been rumored to be a little too cruel and to some extend - insane. Another series of rumors reaches the ears of the heroes, claiming that the refugee camp they've recently been into turned out to be an occult organization which worships something sinister and dark, and that's why they were pursued by the inquisition.
The party is left to choose which rumors to believe, and also to decide what to do with the child. (Assuming that they don't actually know if the bad luck was connected to the kid or not)
3. After completing yet another ordinary quest, the party returns to the town expecting to be bathed in glory and recognition... only to find out that there's another group of adventurers which is taking credits AND REWARDS for everything that the player party has done.
Confronting the false party would prove to be absolutely pointless, and worse, the other party already managed to earn the peoples' favor and trust, thus turning them against the real party and convincing that it were the players who were impostors and not them. Eventually, someone suggests that the dispute should be resolved by a competition between the two parties.
The thing is, the members of the false party actually end up having more positive features and skill advantages over the members of the real party, thus managing to beat the players in everything they would think they do best. The party's warrior is beaten by his analogue from the false party, the wizard ends up being outmatched by the skill of the opposing one, etc.
The real quest here, however, is to find the flaws that the imposters have, seek out their negative features and achieve victory through playing on them. (or forget about the rewards and just run the hell out of town... something that the true imposters would do, ain't it?)
The thing is, the members of the false party actually end up having more positive features and skill advantages over the members of the real party, thus managing to beat the players in everything they would think they do best. The party's warrior is beaten by his analogue from the false party, the wizard ends up being outmatched by the skill of the opposing one, etc.
The real quest here, however, is to find the flaws that the imposters have, seek out their negative features and achieve victory through playing on them. (or forget about the rewards and just run the hell out of town... something that the true imposters would do, ain't it?)
4. After clearing their first dungeon/completing their first epic quest, the party members are granted with all sorts of valuable and fabulous loot for them. One of the party members, however, is rewarded with a phat legendary weapon (which should make everyone else a little jealous). That weapon wins them a couple of battles and secures the success of a few encounters for the party.
However...
... the item appears to be an actual living being... not just any being... but a demon, a REALLY powerful one. The item starts to provide its owner with an increasing array of negative traits, while at the same time, increasing its own power and destructiveness. At some point, the demon starts to occasionally take control over its owner, or interract with the surrounding environment or even with the nearby characters (including NPCs and other players...)
An important thing is, should the other party members convince the lucky owner of this awfully brilliant item to get rid of it, or if the situation becomes so bad that the owner decides to do it themself... the item will actually come back to its owner the next time they rest. Any attempt to destroy it would result in the powerful demon being released in his true form.
So the owner, as well as all other players, are left to fight the legendary demonic boss... or to look for another way around... (OR to accept the devilish item as it is, because it provides way too much power and stats. Perhaps, one could learn to bend the demon's power to their own will?)
An important thing is, should the other party members convince the lucky owner of this awfully brilliant item to get rid of it, or if the situation becomes so bad that the owner decides to do it themself... the item will actually come back to its owner the next time they rest. Any attempt to destroy it would result in the powerful demon being released in his true form.
So the owner, as well as all other players, are left to fight the legendary demonic boss... or to look for another way around... (OR to accept the devilish item as it is, because it provides way too much power and stats. Perhaps, one could learn to bend the demon's power to their own will?)
5. The rumors spread, that a renowned prophet had a vision about the party of the heroes, and that now he is seeking to meet with them in order to lead them to their 'Greater Destiny' (which sounds like the beginning of an epic questline). Not so soon after the prophet finds the party, the rumors of him looking for them still keep going around...
The prophet leads players to fabulous loot and treasures, and among them, the parts of an ancient artifact that is unknown to the players. But sometimes, the prophet tells the players to do things which are rather suspicious. The party members are forced to steal from holy places, ravage homes of the innocent, and occasionally cover up their trails (not something that a heroic party lead by a legendary prophet should do either).
For some reason, the rumors of a legendary prophet seeking for a party of heroes still appear all around the lands.
For some reason, the rumors of a legendary prophet seeking for a party of heroes still appear all around the lands.
So now, I encourage everyone to share their own ideas of the interesting quests and adventures here.
Thoughts and opinions about the given stories are also welcome
I hope that these stories could be adapted to fit into WC3 maps and mostly campaigns.
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