- Joined
- Jul 8, 2009
- Messages
- 3
Hey all, this is my first post and it's about my first TD I've been working on. For an example I guess you could say it is kind of like Element TD. I have a few questions and if anyone could help it would be much appreciated.
Most of the problems I'm having are with creating triggers. I can create my own custom units and buildings and upgrades just fine.
1) I can make it so creeps spawn after a certain period of time (2 sec) continually, but how do I make it so that they do not start periodically spawning until players have had enough time to create towers (say like, 20 seconds)?
2) The creeps that spawn are SUPPOSED to move in a maze-like fashion to get from region 1 (startpoint) to region 2 (endpoint). However, they like to randomly turn around and run backwards and they never reach the endpoint. (I am sure nothing is blocking their path and yes, I turned off their ability to flee). Do I need to place regions at each corner or is there something else wrong?
3) I have placed player starting locations (players 1-8) on the map and successfully made it so Player 1's builder spawns correctly. How do I make it so the other players' builders will spawn ONLY if their slot is filled?
Sorry for the noob questions, only started working with the WE a few days ago and seem to have gotten myself stuck already ><
Most of the problems I'm having are with creating triggers. I can create my own custom units and buildings and upgrades just fine.
1) I can make it so creeps spawn after a certain period of time (2 sec) continually, but how do I make it so that they do not start periodically spawning until players have had enough time to create towers (say like, 20 seconds)?
2) The creeps that spawn are SUPPOSED to move in a maze-like fashion to get from region 1 (startpoint) to region 2 (endpoint). However, they like to randomly turn around and run backwards and they never reach the endpoint. (I am sure nothing is blocking their path and yes, I turned off their ability to flee). Do I need to place regions at each corner or is there something else wrong?
3) I have placed player starting locations (players 1-8) on the map and successfully made it so Player 1's builder spawns correctly. How do I make it so the other players' builders will spawn ONLY if their slot is filled?
Sorry for the noob questions, only started working with the WE a few days ago and seem to have gotten myself stuck already ><