Ok I understand.
... Then I wont be sad if you don't answer on this review of my map since first it's not done yet, and second as said you got alot of busy work. But I'll tell you anyway
*The map is planned as to be a Tower Defense. Now I know there are lots of bad copies etc of Td-maps on b.net, but me myself think it has at least one uniq feature that none of the other Td:s has.
*It is shaped as a cicle with for different spawnpoint which is not made with vision on - making it reduce lag everytime something spawns.
*From the column before I use to call the map Silvermoon Circle Defense.
*Includes; Balanced Towers (worked out from the same formula)
All towers got their uniq ability (this though can only be the option of calling my map unbalanced. but since it will show later I just make a new version adding better balance)
*New loading screen
*Tower Damages and Armor/Unit Types are remade
(example of towerdamage with imported icons; cold/shadow/lightning)
(example of armor types; mechanical/reptile/holy)
The gameplay; Since its a circle where to monsters go in but cant get out, the winning/loosing conditions are these;
Win if you succes to not get the circle "overcrowded" by monsters. The map goes on for 30 waves of monsters for like 45min (this could be changed)
You lose if the circle gets to overcrowded by a X amount of moonsters (i think like 500 but it could also be changed)
The game is also suitable for 4 or 8 players but ill see what I can do to make it playable single (even if thats not funny though)
And yea 2 players have their posititions on opposite side of the circle making them split all moneys whoever kills it by those two players.
Hope This Wasn't all messy, and yea perhaps I should post this in a new thread?
*I'll uploaded a screenshot of a part of the map, making it easier to understand som of my desciptions;
http://img182.imageshack.us/img182/747/picscdhb5.jpg
And yea forgot to tell
it will work for RoC version even if I use TFT editor-features