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Questions about World Editor stuff!?!

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Level 7
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Yo people hope you're in the mood of explaining to a beginner with the editor on how to make some (maybe simple) things?
So I've imported units and buildings I downloaded from this site, the problem I encounter (I think applies to both-buildings and units) is that I used some units as base to import the new models! I made some of the imported units bigger than the size of the base and some smaller (the same goes for the Buildings) BUT when I test the map, there appear to be two problems:
1. The creatures/buildings that are smaller in size than the base ones can't be attacked by any of the melee units and there's something like a "force" not allowing them to go near enough to attack the building/unit;
2. The creatures/buildings that are bigger than the base one are like ghostly ones when a unit goes near them it moves right trough its periphery( like moving through it, but not trough the center of the unit/building)
All this although I've made the selection circle in the correct size for every unit/building!
Does this has to have any connection with "Collision size"? (I don't know what this "Collision size" means...) if you want I can add a picture to see what I mean?
I would appreciate any help!
 
Level 15
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Well, answering the question in the last post you made they are used to attach special effects the caster.
Attachment points are telling it where to attach it to. eg. overhead, origin, chest.

As for the first 2, you need to give a few more details as what you're asking isn't very clear. I think what you're referring to in the No.2 is the fact that the model is very large, allowing units to walk through it because you haven't chosen an appropriate collision size or pathing map. Solution is to change the pathing map (it's in the object editor) to something bigger, or reducing the Scaling factor to make it smaller.
 
Level 7
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I didn't get that with the attachments very well but I think I won't use it anyway! About the first two - I nearly solved the problem with some help from Pharaoh_ !
There's another problem I encountered yesterday I've changed the values of some abilities and spells(and saved the map even restarted WE) but when I press "test map" button while testing, the only things that have changed are the info text for every ability or spell or the mana cost for spells, but NOT the values of the numbers - they are still the same as in the original spell/ability not the ones I've changed them to!
Ex.: The "Cleaving Attack" ability has as a default 25% chance of... but I changed it to 50% and also changed its icon and info text, when I test the map the new icon and info text appear as I made them but not the value of the % its still as the original one 25% not mine 50%!! Why is that???
(Is it because I use it on a ranged unit?)
 
Level 2
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Does your issue affect only the tooltip or also the value of the ability in the game(Does it fire 50 or 25%)? If its only the tooltip you probably have a reference to the data of the original ability in it.
 
Level 7
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Have already done that. :|

I've found an alternative solution but thanks anyway guys!
Now I've encountered few other problems, I think I'll solve them in time on my own.
Although I need help for this things(see the pic) I need them in blp. can anyone do this for me?
 

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Level 7
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Thank you Pharaoh_ you are but a good person (always ready to help) :)
+rep for you! and also I'll give you credits when I finish my campaign/maps (badly this won't be soon!)
---> All right, now to the next thing I need but don't know how to make! :p (No, really I don't)
I need to make few abilities/spells - Blind, Petrify, Paralyze and Stoneskin!
1. Is there a way to make (any of) them only with the spells/abilities present in the WC World Editor, without triggering them?
- (I've thought of something like Paralyze made of the Sleep spell or may be the Stun),
- (About the Blind something like slowing the target down a bit and making it unable to attack but able to move around),
- (Petrify - I don't know the only thing that comes into my head when I think of it is the Gargoyle Stone Form but nothing of use for the moment),
- (Stoneskin is nearly ready I'll make it just increase a units armor but I'm wondering what effect to connect to it) also they should be able to be removed with dispel like spells! ANY IDEAS?
2. I'm pretty sure all of them can be made by triggers! (Just tell me Right or Wrong I'm not ready for triggering yet.)
 
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Level 9
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Oh and if you want to know about attatchment points anyway, they put special effects on a unit.

So if you make an ability with a spell as the base (I recommend you use "sphere") and the caster effect is for example: the water elemental missle, and the attatchment point is "hand, right" then the water elemental missle will be shown on the casters right hand when the spell is put on the unit. You can also use units or other things like blood. If you import a model such as a sword then you can use this to attatch it to a unit.

Not really an Edit: For stoneskin you can use frost armor, change the armor increased, change the effect art but remove the frost effect first.

Edit: For paralyze you could use the mountain king's storm bolt ability (change projectile art as you wish, stun effect art if you want to, change stun duration and set damage dealt to 0 or something else if you want)

Edit: For blind you could use the spell called cripple (remove the movement speed reduction and damage reduction and set the attack rate cooldown percentage to quadrillion.

Edit: For petrify you could use the warden's shadowstrike ability (change initial damage dealt to 0 or something, change damage over time as you wish, change the effect art to something else if you want and you could set the movement slowed to a million)
 
Level 7
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About the petrify - I was thinking of the frost nova spell or the cold arrow effect like freezing the target for a longer period it could be just like petrified but I need it to be more like gray not blue! Isn't there no (easy) way to change the color of the frost effect?
 
For the petrify, I had the same concept in one of my heroes and I used Storm Bolt -oh right, you need no triggers-. Well, you will need, since you will need freezing of animation, so triggers will eventually be involved ^_^
  • Animation - Change (Triggering unit)'s animation speed to 0%
Blue won't fit petrify = a statue, you will need gray. I will pm you the hero, because it might seem like an advertisement. Just check the ability I will tell you.

For Blind use Banish (notice though, your hero becomes ethereal and he received greater damage from spells - To change that, go to Gameplay Constants); it does the exact same thing with the one you need.

Paralyze try Entangling Roots, will let the unit face directions and retain its animations. It's paralyzed anyway, not stunned.
 
Level 7
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For the petrify, I had the same concept in one of my heroes and I used Storm Bolt -oh right, you need no triggers-. Well, you will need, since you will need freezing of animation, so triggers will eventually be involved ^_^
  • Animation - Change (Triggering unit)'s animation speed to 0%
Blue won't fit petrify = a statue, you will need gray. I will pm you the hero, because it might seem like an advertisement. Just check the ability I will tell you.

For Blind use Banish (notice though, your hero becomes ethereal and he received greater damage from spells - To change that, go to Gameplay Constants); it does the exact same thing with the one you need.

Paralyze try Entangling Roots, will let the unit face directions and retain its animations. It's paralyzed anyway, not stunned.

Yes I've already used Entangling Roots as the base for paralyze, for Blind I used Cripple for Stone Skin - used Inner Fire, for Petrify - (I'm thinking about frost nova) <--but it's still the problem with the frost effect! I'm working on the Buffs for the other 3 right now!
 
Level 7
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I've got a Question about WE!!!
Is there a way to copy units(custom units) lets say 15 at once from one map to another without copy/paste them one by one in the Object Editor???
If it's not clear enough what I ask just tell me I'll explain in more details, OK?
 
Go to Object Editor, menu File -> Export Unit Settings.
Then go to your other map and File -> Import Unit Settings.
Notice, the imported settings will overwrite any other settings you have made in your map, so, if you already have custom units in the map you want the old units transferred, your only solution is Copy/Paste.
 
Level 7
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Thank you Pharaoh!
Does this work for Abilities, Items and Upgrades? (speaking about custom)
(And what does this mean ->You must spread some Reputation around before giving it to Pharaoh_ again<-).
 
Level 7
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Now I need some assistance with the orc burrow ability "Battle Stations" (which calls peons to get inside and making the burrow attack faster and with improved damage).
1. I need to know how does the damage and attack speed increase with units inside? (is there a way to see it because in game I'm not able to see it - I see only the units inside but not the damage, attack speed and defense).
2. Is it possible the burrow to attack only when it has units inside (kind of become an attacking structure because of the units) and not able to attack when there are no units inside?
 
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about the burrow ability

doesnt the burrow already work that way (only attacks when there are units inside)?

No it attacks with no units inside but very slow when units get inside the burrow's attack speed increases (and the damage I think - but I'm not sure).
 
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