Hello hive ^^. I have been working on a small project that involves a 3rd person camera and arrow keys to control your hero. I have run into an issue when it comes to attacking an enemy target. I am creating an RPG, so the player can decide to use bows, swords, staves, shields and two-handers.
First issue, I want to make it so if you use this ability (let's say it is called strike) you will deal hero damage like a basic auto attack in front of the hero like a small cone. Would it be a smart idea if I used an ability like Carrion Swarm? If not what abilities should I be looking at or does it have to be triggered?
Second issue is kinda like smart casting/auto casting. I would like the hero, when he uses his ability Power Shot (like elun's arrow ability) he shoots the arrow directly in front of him with out having to target a point.
Third issue has to deal with picking up a bow and making the unit's range increase to 600 (up from 100). I have no idea how to do this and I don't think it is possible, if not how do I get around this? Just don't use bows?
Fourth and final issue. I have been using the model "RPG - Blue Knight" created by Vermillion Edict. This model has several attack animations including shooting a bow and slicing with a sword. I am unable to make the hero only use one attack animation when he picks up a bow or sword. I have created items with nothing but the changed the Art - Animation Names to the required animation name and it didn't do anything, he just keeps smacking them with the bow! I have also tried using a ability to change his animations and it doesn't work.
Thank you so much for your time guys, this website is amazing
Edit: All of the issues are resolved.
1. Instead of normal hero damage I decided to set it as a set value. So I used the Carrion Swarm ability and modified it.
2. Here is a link on Issue : http://www.hiveworkshop.com/forums/world-editor-help-zone-98/shoot-abillity-226937/
3. Read below
4. I was an Idiot and was putting the wrong tags in the Art - Animation Names.
First issue, I want to make it so if you use this ability (let's say it is called strike) you will deal hero damage like a basic auto attack in front of the hero like a small cone. Would it be a smart idea if I used an ability like Carrion Swarm? If not what abilities should I be looking at or does it have to be triggered?
Second issue is kinda like smart casting/auto casting. I would like the hero, when he uses his ability Power Shot (like elun's arrow ability) he shoots the arrow directly in front of him with out having to target a point.
Third issue has to deal with picking up a bow and making the unit's range increase to 600 (up from 100). I have no idea how to do this and I don't think it is possible, if not how do I get around this? Just don't use bows?
Fourth and final issue. I have been using the model "RPG - Blue Knight" created by Vermillion Edict. This model has several attack animations including shooting a bow and slicing with a sword. I am unable to make the hero only use one attack animation when he picks up a bow or sword. I have created items with nothing but the changed the Art - Animation Names to the required animation name and it didn't do anything, he just keeps smacking them with the bow! I have also tried using a ability to change his animations and it doesn't work.
Thank you so much for your time guys, this website is amazing
Edit: All of the issues are resolved.
1. Instead of normal hero damage I decided to set it as a set value. So I used the Carrion Swarm ability and modified it.
2. Here is a link on Issue : http://www.hiveworkshop.com/forums/world-editor-help-zone-98/shoot-abillity-226937/
3. Read below
4. I was an Idiot and was putting the wrong tags in the Art - Animation Names.
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