Hello! I was wondering about three spell effects I'd like to make and will need to be linked to triggers. I was hoping for some guidance or tips if anyone knows how to help, thank you in advance 
Spell 1 | SPRINT - I'd like to create a sprint ability and link it with an animation, as the models I downloaded for my game have a walk and walk fast animation I'd like to take advantage of. So idea would be the spell activates, the walk fast animation plays and then once the spell is over, the animation returns to normal.
Spell 2 | BLEED - The game I'm making is a survival one so I would like to implement an ability thar triggers at random should a unit be attacked. This ability would add the illusion of the unit bleeding out, so it would lose HP over time. Would this need to be a unit ability, as in, a hostile unit casts it or can it be one based on an event trigger, i.e, a unit is attacked? This Bleed spell would also roll a chance of healing too.
Spell 3 | BROKEN LEG - Broken Leg would work similarly to Bleed, as in the unit is attacked and would gain a Slow buff that reduces attack and speed. Like with Bleed, can this be linked to an event or will it need to be a hostile unit casting the spell in the fight? Additionally, it also has a chance of "healing" the broken leg.
If anyone has any directions, it'd be much appreciated.

Spell 1 | SPRINT - I'd like to create a sprint ability and link it with an animation, as the models I downloaded for my game have a walk and walk fast animation I'd like to take advantage of. So idea would be the spell activates, the walk fast animation plays and then once the spell is over, the animation returns to normal.
Spell 2 | BLEED - The game I'm making is a survival one so I would like to implement an ability thar triggers at random should a unit be attacked. This ability would add the illusion of the unit bleeding out, so it would lose HP over time. Would this need to be a unit ability, as in, a hostile unit casts it or can it be one based on an event trigger, i.e, a unit is attacked? This Bleed spell would also roll a chance of healing too.
Spell 3 | BROKEN LEG - Broken Leg would work similarly to Bleed, as in the unit is attacked and would gain a Slow buff that reduces attack and speed. Like with Bleed, can this be linked to an event or will it need to be a hostile unit casting the spell in the fight? Additionally, it also has a chance of "healing" the broken leg.
If anyone has any directions, it'd be much appreciated.