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Level 5
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Jun 10, 2010
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Hello, I am making a map. I am using imported and big doodads like scale 3.
But the problem is the collision size....
Its very borinng put pathing blockers around the entire map.
My question is:

- There is a program to calculate the scale and put collision size???

Thanks.
 
Level 22
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Feb 4, 2005
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One point where Blizzard phailed here with collisions specifically for units, I think it works for doodads, is if you increase the collision size of a unit , you wont be able to place units near it in the editor as it has large collision size yet in-game this feature is non-existent. As in place 1000 collision size you wont be able to place in the editor but in-game it's like it never existed.
 
You can change max collision size in gameplay constants right?
Also you can always use pathing blockers and units to create pathing ground!
I know that is bothering but try to create new pathing blocker and add "Lumber Mil" pathing ground to it, it use the largest collision!

Oh and I don't know how blizzard fail, they created all what they needed for their campaign, now problem is that we want to do some complex things easy :D
 
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