- Joined
- Jun 2, 2012
- Messages
- 716
Hello everybody I would like to know if exists as creates a new Sound Set or if the only way to put sound set him an already existing
You will basically import new sounds to overwrite existing ones.
Go to a unit's soundset in Sound Editor, find each sound and right click -> Replace Internal Sound and browse the file you want to overwrite it with.
As far as i know, no. You can only replace existing ones, as Pharaoh already said.What I was wondering is if there is how to create a new souset so how can I create a new unit for example
As far as i know, no. You can only replace existing ones, as Pharaoh already said.
Yes, but that will eventually play the sounds globally. You also need to consider the 3d location of the unit, so that the more the camera moves further from the unit, the less volume the sound has, and you also need to play it locally, so that only the owning player can listen to it. For maximum performance, you will need a sound recycling system.Dude if u want to create a new sound set is easy:
1.Import the new sounds or use vanilla ones.
2.Dont replace internal sound is sucks, i did it and is had errors.
3.Is very easy to create a new sound set just do this with triggers:
Even: Unit is selected by Player 1
COndition: Units is X
Action: Set integral to random number between 1 and 5 (how many sounds u want to have)
If cond integral is 1 play sound A
If cond integral is 2 play sound B
If cond integral is 3 play sound C
If cond integral is 4 play sound D
If cond integral is 5 play sound E
I doubt there will be any map that uses all of the default WarCraft III units' soundsets. Just get rid of soundsets that you are not going to use.
Wow. I'm not even sure how what you are describing is possible (since I'm assuming he's changing the sound-set for the map only (local level), not the MPQ's themselves (general level). Even with my setup of using a custom MPQ (replacing war3xlocal.mpq, the nearly un-used one), it should affect different games that use different files.The trouble with replacing unit soundsets is it causes conflicts. I play a map with custom "Footmen" sounds. If I leave and play a new map. My footmen will still have those Footmen sounds from the other game playing. I had a Starcraft map with custom sounds and the medic sounds were playing in a different game!
Wow. I'm not even sure how what you are describing is possible (since I'm assuming he's changing the sound-set for the map only (local level), not the MPQ's themselves (general level). Even with my setup of using a custom MPQ (replacing war3xlocal.mpq, the nearly un-used one), it should affect different games that use different files.
Weird.