- Joined
- Apr 27, 2014
- Messages
- 91
What does it mean when it crashes like this? I clearly have no idea. Thank you for anyone that can explain.
I see. Thanks for the reply. But what do you mean by moving a non-existing unit? And is there anyway to fix it in a simple way? Thank you!Could be a lot of things. Maybe moving a unit that doesn't exist is the first thing that comes to mind.
Okay here is the thing. There is this map that my old classmate years ago had created for funsies. I played it, but it has some minor bugs. I tried fixing it in world editor. The editing I did does not involve anything related to trigger command changes since I completely know nothing about programming commands and all. I dare do not touch it at all.Can you provide some details? What were you doing before the crash. Is it a map related thing?
Did it crash before making this change? Does it crash every single time you run the map now? Maybe it crashes regardless.Okay here is the thing. There is this map that my old classmate years ago had created for funsies. I played it, but it has some minor bugs. I tried fixing it in world editor. The editing I did does not involve anything related to trigger command changes since I completely know nothing about programming commands and all. I dare do not touch it at all.
All changes I did are nothing more, but slight changing of unit position. To be specific, I simply a changed where a grunt unit with no trigger gen was placed. Thats it. I just simply changed its place since it was placed in an awkward spot stuck between some buildings and cant go out.
The changes was saved, but when i played it in the game. The said crash happened. The world editor used btw is the Newgen WE since the map does not properly open and save in a normal world editor.
It was not crashing before. It only crashed and became unplayable after I made that slight change. Other than the grunt unit that I moved to a spot where it can now move freely in the game. Totally nothing else was changed.Did it crash before making this change? Does it crash every single time you run the map now? Maybe it crashes regardless.
I don't know enough about NewGen to say anything for certain but I imagine it's the source of the problem. Perhaps the map's code is relying on the Grunt's coordinates and changing them causes the issue. Unfortunately, I can't really help any further and someone else will have to chime in, but in the meantime I suggest reverting the change and seeing if anything else causes a crash, IE: Creating a brand new Grunt and/or moving a different Unit.It was not crashing before. It only crashed and became unplayable after I made that slight change. Other than the grunt unit that I moved to a spot where it can now move freely in the game. Totally nothing else was changed.
Tbh I also tried replacing the grunt with a new one or even putting it back to where it originally was placed, but it seems that any super slightest edit or change would cause the fatal error. Whatever change is done even if its not related to the trigger commands, it will crash. Even as to super minimal change like adding/removing one tree doodad or critter or any other unit.I don't know enough about NewGen to say anything for certain but I imagine it's the source of the problem. Perhaps the map's code is relying on the Grunt's coordinates and changing them causes the issue. Unfortunately, I can't really help any further and someone else will have to chime in, but in the meantime I suggest reverting the change and seeing if anything else causes a crash, IE: Creating a brand new Grunt and/or moving a different Unit.
Actually, im only playing it on a 1.26-1.27 version. No Reforged at all.What version of the game do you run? I wouldn't be surprised if there's some incompatibility with reforged and the newgen, which is very old if I'm not mistaken
Like if you have a trigger move a unit instantly somewhere but that unit variable is blank or has been dead for sometime, if the unit recently died then it's probably ok. Good work around is boolean condition checking if the unit is alive before you move any unit, at least for most general cases.I see. Thanks for the reply. But what do you mean by moving a non-existing unit? And is there anyway to fix it in a simple way? Thank you!