• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • 🏆 Hive's 6th HD Modeling Contest: Mechanical is now open! Design and model a mechanical creature, mechanized animal, a futuristic robotic being, or anything else your imagination can tinker with! 📅 Submissions close on June 30, 2024. Don't miss this opportunity to let your creativity shine! Enter now and show us your mechanical masterpiece! 🔗 Click here to enter!

Question about using custom skinned tiles

Status
Not open for further replies.
Level 20
Joined
Aug 29, 2012
Messages
847
You have to replace an existing tile with your custom one.

Basically, you need to import your custom file and set its path to the one of the tile you wish to replace.

You can find the different paths here for instance. Just make sure you replace the correct one.

e.g. If you set your texture path to TerrainArt\LordaeronSummer\Lords_Grass.blp , all tiles using the Lordaeron Grass tile will look like your own tile. You may need to restart the editor after changing the path though.
 
Status
Not open for further replies.
Top