My question is fairly simple: how do I disable the creation of starting units (hall and 5 workers) for some players, while enabling it for others?
Trigger Editor, go to the Map Init trigger, remove the "create starting units for players", create units for each player with triggers instead.
Might have to remove the victory conditions action if you have no preplaced units for the players.
-put that player at player settings to neutral or none
-if it is user player then just pick all & remove unit by the player after 0.1 sec of map start
I don't want to do that, because I want races to be selectable (it's a very melee-minded map).
I guess I could use triggers to pick and remove those units from game. But it seems very sloppy. Isn't there a way around it?
Thanks for suggestions guys. I decided to use triggers after all, time elapsed event with pick units and if/then/else loop. This custom script seems like a really good idea, the reveal system is annoying as hell, although I already enforced victory/defeat conditions with triggers to work around it.