- Joined
- Oct 11, 2009
- Messages
- 477
Is this trigger with locals and multiple waits are still MUI?
-
My Trigger
-

Events
-


Unit - A unit Dies
-
-

Conditions
-

Actions
-


Custom script: local unit u
-


Set Dying_Unit = (Dying unit)
-


Custom script: set u = udg_Dying_Unit
-


Set Dying_Unit = No unit
-


Wait 5.00 seconds
-


Custom script: set udg_Dying_Unit = u
-


Custom script: set u = null
-


Game - Display to (All players) the text ((Name of (Dying_Unit))+ has died.)
-


Custom script: set u = udg_Dying_Unit
-


Set Dying_Unit = No unit
-


Wait 3.00 seconds
-


Custom script: set udg_Dying_Unit = u
-


Custom script: set u = null
-


Game - Display to (All players) the text ((Name of (Dying_Unit))+ is dead of the past 8 seconds.)
-


Set Dying_Unit = No unit
-
-




