- Joined
- Oct 11, 2009
- Messages
- 477
Is this trigger with locals and multiple waits are still MUI?
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My Trigger
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Events
- Unit - A unit Dies
- Conditions
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Actions
- Custom script: local unit u
- Set Dying_Unit = (Dying unit)
- Custom script: set u = udg_Dying_Unit
- Set Dying_Unit = No unit
- Wait 5.00 seconds
- Custom script: set udg_Dying_Unit = u
- Custom script: set u = null
- Game - Display to (All players) the text ((Name of (Dying_Unit))+ has died.)
- Custom script: set u = udg_Dying_Unit
- Set Dying_Unit = No unit
- Wait 3.00 seconds
- Custom script: set udg_Dying_Unit = u
- Custom script: set u = null
- Game - Display to (All players) the text ((Name of (Dying_Unit))+ is dead of the past 8 seconds.)
- Set Dying_Unit = No unit
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Events