Hey everyone,
So I have an RPG map in the works. It's mainly for me and two friends to play. I currently have 4 different areas / "dungeons" and a final boss dungeon.
I have my max hero level set to 50, I know how to make custom units to place as enemies and to modify their damage, health, bounty, and increase their level to change the exp gain
My question is, what's a good rule of thumb when advancing through an RPG style game in terms of difficulty? Is balancing the difficulty and damage / HP values just a huge trial and error thing?
Any help or tips on this would be appreciated. It's my first map and I want to make something I'll enjoy at least for a short time before my next project.
Thanks!
So I have an RPG map in the works. It's mainly for me and two friends to play. I currently have 4 different areas / "dungeons" and a final boss dungeon.
I have my max hero level set to 50, I know how to make custom units to place as enemies and to modify their damage, health, bounty, and increase their level to change the exp gain
My question is, what's a good rule of thumb when advancing through an RPG style game in terms of difficulty? Is balancing the difficulty and damage / HP values just a huge trial and error thing?
Any help or tips on this would be appreciated. It's my first map and I want to make something I'll enjoy at least for a short time before my next project.
Thanks!