- Joined
- May 27, 2007
- Messages
- 126
Hey!
I'm getting straight to business:
I.
I need help with finding a way to make "objectives" in a quest; in several RPG maps I found quests that have objectives as for example: x/y creeps killed (x=amount of killed monsters, y=required amount of monsters killed). I personally got not a single clue on how to make such objectives and how to actually count when a player (specific and non specific) fulfills to these objectives.
(Example casus:
"<text> kill 20 trolls!
0/20 trolls killed"
---- after you kill 1 troll ----
1/20 trolls killed
----- etc. ------ ")
II.
I need help with finding a way to make quests so, that when someone finished a quest, that specific quest is completed, and not "last created" quest. Cause that would mean that when you finish the quest just after someone "obtained" a new quest, that THAT new obtained quest would be signed as completed.
I hope someone could help me with point I, II or both.
Thanks sincerely,
Syntic
I'm getting straight to business:
I.
I need help with finding a way to make "objectives" in a quest; in several RPG maps I found quests that have objectives as for example: x/y creeps killed (x=amount of killed monsters, y=required amount of monsters killed). I personally got not a single clue on how to make such objectives and how to actually count when a player (specific and non specific) fulfills to these objectives.
(Example casus:
"<text> kill 20 trolls!
0/20 trolls killed"
---- after you kill 1 troll ----
1/20 trolls killed
----- etc. ------ ")
II.
I need help with finding a way to make quests so, that when someone finished a quest, that specific quest is completed, and not "last created" quest. Cause that would mean that when you finish the quest just after someone "obtained" a new quest, that THAT new obtained quest would be signed as completed.
I hope someone could help me with point I, II or both.
Thanks sincerely,
Syntic