Hmmm I need help with a quest trigger...
What I want is they have to kill a number of units in order for the quest to be completed BUT! They then have to go back to the person they got the quest from and then talk to them to complete it! I don't understand how to increase for when they kill the specific unit. so like: 1/10-->2/10--->3/10 etc. But I can't get it to work.. haha... so if anyone could help thank you!
(Also the quests startes are kinda confusing im usin a basic attack the unit to start the quest.. I want a click the hero While close to them! trigger for this.. Here is my curretn "Attack" start trigger
What I want is they have to kill a number of units in order for the quest to be completed BUT! They then have to go back to the person they got the quest from and then talk to them to complete it! I don't understand how to increase for when they kill the specific unit. so like: 1/10-->2/10--->3/10 etc. But I can't get it to work.. haha... so if anyone could help thank you!
(Also the quests startes are kinda confusing im usin a basic attack the unit to start the quest.. I want a click the hero While close to them! trigger for this.. Here is my curretn "Attack" start trigger
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Quest2Real
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Events
- Unit - A unit Is attacked
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Conditions
- (Unit-type of (Targeted unit)) Equal to Frank Ferden (Male)
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Actions
- Game - Display to (All players) the text: Frank: Hello there ...
- Quest - Create a Optional quest titled River Watcher with the description Slay 10 Murloc rive..., using icon path ReplaceableTextures\CommandButtons\BTNMurloc.blp
- Set Quest1[1] = (Last created quest)
- Quest - Display to (All players) the Quest Update message: New Quest! River Wa...
- Special Effect - Destroy (Last created special effect)
- Special Effect - Create a special effect at (Position of Frank Ferden (Male) 0117 <gen>) using Objects\RandomObject\RandomObject.mdl
- Quest - Create a quest requirement for Quest1[1] with the description Kill 10 Murloc Rive...
- Trigger - Turn off Quest2Real <gen>
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Events