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Pure Damage

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hdm

hdm

Level 9
Joined
Nov 19, 2011
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384
What's exactly Pure damage and how to do it in Tiggers ? There isn't this option "Pure Damage". Only Spells, Normal, Magic, Fire, Chaos, etc.etc.
 
and what does it ? Deals more damage or reduced depending on the resistance of the hero or the aarmor type... tell me
 
one easy way to do it is to get the unit's armor reduction and add an ability which gives negative armor that way the reduction becomes 0 and the next time you deal damage it will be pure as long as it is not reduced by the armor type problem with this is that you might need a lot of abilities and yes spells seem to deal pure damage
 
Dota:pure damage
Warcraft 3:universal damage
Example:
  • Example
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to Storm Bolt
    • Actions
      • Unit - Cause (Casting unit) to damage (Target unit of ability being cast), dealing 500.00 damage of attack type Hero and damage type Universal
I think that if you set attack type to spells it won't damage magic immune units.

Universal damage can't be reduced nor amplified.It can only be amplified/reduced with triggers.(Bribe's Damage engine)
 
Dota:pure damage
Warcraft 3:universal damage
Example:
  • Example
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to Storm Bolt
    • Actions
      • Unit - Cause (Casting unit) to damage (Target unit of ability being cast), dealing 500.00 damage of attack type Hero and damage type Universal
I think that if you set attack type to spells it won't damage magic immune units.

Universal damage can't be reduced nor amplified.It can only be amplified/reduced with triggers.(Bribe's Damage engine)

Pure damage is a combination of Chaos + Universal, not Hero + Universal :P
 
^ U can test it by urself. I used to say like what u said. But it's true that Pure damage is the combination of Chaos attack type and Universal damage type.
For Shade: Universal damage IS reduced by magic regist but isnt blocked by magic immune. It can be reduced and can be amplified.
For Kitabatake: Gameplay Constant will only change the armor reduction for attack type. Meaning that if u change the Normal armor to take 100% of Hero attack type, if the unit has 10 armor, armor type normal, and it is attacked by a unit that has Hero attack type, the damage still is reduced by the armor value.
 
Chaos damage is not reduced by any armor type ''it deals full damage''(but of you changed it in the gameplay constants(who knows? Maybe you changed it.) Universal means it can go through anything.
 
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