- Joined
- Sep 25, 2008
- Messages
- 28
Pub Defense Updated (need testers!)
What do you guys think about this screenshot? That was totally the best i could do on terraining (Yeah, i suck at terraining). Could anyone tell me what I should add/change to make it better? To make it have more of a natural feeling.
I think I've added way too many shrubs and plants on the rocks near the tents...
(Ignore that log floating on the river, its just my mouse)
I am totally open for ideas for a third rank, new items, units/bosses, skills and any other stuff.
AboutThis is a hero defense, where the players are in a pub and it gets attacked by its rival. I have made some real-life classes, because every game always have the same heroes, such as warriors/fighters, mages/casters, hunters/archers/rangers, so I have decided to make something more original (if someone hasn't done this already), i think this has happened to go out well, as it do makes sense.
Notes:I look forward for hints on my map, as tutorials will never be enough for me or anyone else to learn all the stuff necessary to create a descent map. The hints im looking for are something like this "You should've used tile X instead of that one" Or "Don't use that kind of tree, it looks ugly, use tree Y, it would look better"
I think I've added way too many shrubs and plants on the rocks near the tents...
(Ignore that log floating on the river, its just my mouse)
I am totally open for ideas for a third rank, new items, units/bosses, skills and any other stuff.
I've added 3 more items, more units, another wave and some sounds and one more skill to the first boss.
I've added a new boss with some nice skills, a testing possibility of those 2 bosses, and 3 new waves (Phew, making this second boss has taken a lot more than I thought)
I have added a lot of new stuff on my map! I've added a cool cinematic for the Satyr wave, remade terrain, added more units, made another boss, waves are fully working until the second boss (because thats where it ends for now) I am working on a third rank, added a "Boss Help" on Quest Log and some more items.
I have added a looooooooooooooot of new stuff, I have modified most of triggers, added 10 new buildings, 7 upgrades, 8 units, 12 spells, the "Nerd" class with the Scientist rank 100% complete, fixed a bug on the Satyr cinematic and I have made all the units be able to attack air units
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