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Terrain - Overall not bad, it isn't exactly boring. It does tend to wear out quickly and there are flaws in your creep lanes on the right side allowing the creeps to bypass the 2nd tower. Plus in the right lane the place where the creeps meet is within range of the right teams 1st tower creating an advantage for them. The left base is also cramped with the trees blocking much visible space. Also the middle is quite empty and is devoid of any use or purpose. 2/5
Gameplay:
Heroes:
1st: Your hero taverns are a friggin mess. Not only are the heroes everywhere and unorganized, its like using the random function. You can't tell what heroes are good for what and their names are even screwed up.
2nd: Several of the heroes are useless. Ex:
Sephiroth(Cabal): He only has three skills. Each one is underpowered and he dies quite easily.
Fire Royal: His only two useful skills are the armor aura and life drain. Which by the way, Life drain requires 1k mana and cannot be used.
War Dragon: Why put him in when he doesn't have any skills?? His skills disapear as soon as you choose them.
Blood Elf: No name btw. His wind walk ability only lasts 3 sec. and is virtually useless, u can't sneak up and u'd already have to be fighting the target to use it. I literally blinked and it was over. Siphon mana also does not do what the tooltip explains, it does not take mana over limit and burn it off quickly.
Stockwave King: I think you meant shockwave king because out of his 4 skills 3 of them are all the same skill! Shockwave! Why have silence as his 4th skill? I haven't even come across any skills worth silencing.
Millenium Crab: Farsight is a useless skill to have on an AoS map and more than that, on a crab! Plus the skill with no name that has a spider icon on it disapears once you get it.
Volcano Warrior: Looks more like a half-undead orc blademaster useing a bow. Also his skills don't match up with the whole 'Volcano Warrior' namesake, for instance he has the skill summon water elemental.
Elements Archmage: You might as well named him Battle Mage because 2 out of his 4 skills are dmg. modifiers. He also has the ever-so-modern skill called Artillery. I can understand giving that to the tank, but to a mage?!
3rd: If you wish to name a hero after a b.net account player. I would make them a secret hero.
4th: I did not come across a single hero who had a ultimate except the 'Thieves' tank hero who had two (Avatar and the Robogoblin Tank skill) which he couldn't get until lvl 6
0/5
Shops:
The shops overall could've been organized better. The combination items were just thrown in with the stock items. Make recipie shops, and maybe make more complex recipies than just (name item) + (name item) for everything.
2/5
Overall Gameplay: 1/5
Last but definately not least:
How does the game end!? I see no base tower or tree that can be destroyed in order to beat other team! I see no visible end in sight for this game.
Final Score:
Terrain: 2/5
Gameplay: 1/5
Concept: 3/5
------------- Total:1.2/5
To be honest, most of what i had posted had nothing to do with the description. I was talking about the heroes in game and some of the flaws in the creep waves. My reviews are never final, my opinion can be changed.
But in truth, i guess it was a crude and slightly harsh review, i have hopes for this map and look forward to future versions.
Alright I think I see what you mean. However I wish I could be that in-depth, but I do not know the innner-workings of the Warcraft Editor, so therefore i suppose I cannot give good reviews. I will still try to help though.
You can always give a review, but its a players review, instead of a creators but they're are quite usefull aswell, since its you playing and not us :3
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