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Hi im making a spells map arena and i made a spell based off breath of fire and gave it the fireball projectile but its too small how do i make projectiles/spells/buffs bigger?
just make it so when you cast the spell a dummy unit is created on the casting unit and make it attack the target unit, I would show you here but I am on my PSP
Make a dummy unit into the projectile and use a trigger to make it 'slide' so that it can move faster than 522, which is max movement speed of units, make it slide toward the facing angle of attacking unit.
Another solution would to make the dummy unit look like the missile, meaning using the missile's model as the model interface. Create it dead and then resurrect it, that should do the birth anim, then kill it when it collides with the unit.
REMINDER: dummy units need the ability LOCUST
Animation - Change SaveMe's size to (400.00%, 400.00%, 400.00%) of its original size
Animation - Change SaveMe's vertex coloring to (85.00%, 70.00%, 100.00%) with 99.00% transparency
Wait 0.20 game-time seconds
Animation - Change SaveMe's size to (150.00%, 150.00%, 150.00%) of its original size
Animation - Change SaveMe's vertex coloring to (85.00%, 70.00%, 100.00%) with 0.00% transparency
and that looks like this
one square is the missile and the square that has nothing is the unit... you have to know that doing it this way your unit is gonna disappear for a short amount of time (.2 seconds) but the missile is gonna be big... else... you can try a more complex trigger that is gonna make it look a lot better... this is just a simple solution
You could do the same thing but making the breath of fire spell a dummy spell. Just increase the dummy units size and create one when the spell is casted, and order him to do the real spell.
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