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[Spell] Projectile Impact Detection?(Without Damage Detect Engine)

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Waits are imprecise. Sometimes it does what you want, other times it could be a second or more late. The damage point/backswing will vary depending on the unit, so unless you program each unit's animation points, projectile speed and compensate for if the target moved during that time to a different spot, you're not even going to have a chance with those being accurate.

Are you uninterested in using a DDS because of the indexing involved? If so, keep in mind that you'll need to use timers to achieve what you want without it, which will require much more indexing.
 
Level 12
Joined
May 28, 2015
Messages
382
Waits are imprecise. Sometimes it does what you want, other times it could be a second or more late. The damage point/backswing will vary depending on the unit, so unless you program each unit's animation points, projectile speed and compensate for if the target moved during that time to a different spot, you're not even going to have a chance with those being accurate.

Are you uninterested in using a DDS because of the indexing involved? If so, keep in mind that you'll need to use timers to achieve what you want without it, which will require much more indexing.

I just want knowledge of delaying trigger cast on projectile impact without damage detection system.

I looked at the Damage engine available in Hive's resources and I have no Idea how to import it.. Its just so wobbly and gibberish to me.

Thanks anyway
 
Level 12
Joined
May 28, 2015
Messages
382
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