- Joined
- Nov 20, 2005
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- 1,156
Project Pathetic
The RPGs to touch your soul...
Basically, a collection of short RPGs where you cannot remake decisions (no reloading, though possibly allowing you to pause and then continue at a later time), and each decision has an impact. Oh, and did I mention permament death for characters? Non-linear, emotive, and overall, involving. Each decision with repercussion; each battle with casualties. If that sergeant you sent to hold the line gets cut down, he dies; no more do you have his support or advice, and other soldiers might dwell on his death.
Relations with other characters will be multidimensional; do they respect you, do they fear you, do they like you? Or are they devoted to you to the extent that they would follow you to hell and back?
In addition, much will be randomised. Each replay would be different; each decision slightly different. Avoiding right and wrong, and perferring the gray areas. Perhaps flanking would be best, or maybe a retreat?
Planned features:
- Short, emotive and involving gameplay.
- High replayability with randomised events and non-linear gameplay.
- No reloading, to make decisions truly important (no seeing how it would turn out).
- Hopefully voiced and with music of some description.
- High replayability with randomised events and non-linear gameplay.
- No reloading, to make decisions truly important (no seeing how it would turn out).
- Hopefully voiced and with music of some description.
Discuss.