- Joined
- Aug 22, 2014
- Messages
- 54
Based on my comic world, Dark Ages, inspired by Medieval Europe, Tolkien's Middle Earth, GRRM's Game of Thrones, WoW: Cataclysm and Demon Souls/ Dark Souls. The plot is quite intricate, in short images the Europa world of Middle Earth becoming cataclysm-ed sundering the continent into pieces. From the sundering, demons spawned and attacked the major civilizations at that time. The attacks, wars and crusades destroyed all major cities around the sundering and left many of the Human Kingdoms in a Dark Age for hundreds of years afterwards- which is when the story takes place... demons have reemerged from the sundering after a foolish lord tries to mine the ore from the area, reopening the gates of hell to the world.
I've decided to make the populous of Dark Ages much more Fantasy based. Here are the current playable and neutral races/cultures/kingdoms... Names will probably change for uniqueness and distinction from other games and fantasy story stereotypes. Not gonna go into too much detail or history- you'll have to wait until my comic for all the great lore animations with voice over and music, Game of Thrones style. This is just a summary of things relevant to the wc3 game.
Players
1) Light Elves- High Elf models + Dalaran Buildings, Arcane Magic. Dragonhawks + riders. Once, the elves were one people but they disagreed on foreign relations with the dwarves and the growing populous of humans so they split, the group that later became the Light Elves went north. The group that later became the Dark Elves went south. The descriptive terms Light and Dark also hint at thier appearance, because of the thousands of years spent new environments, Light Elves become light skinned and light haired blonde or white, now living in a colder north landmass inspired by Iceland/Greenland. Dark Elves become dark skin and dark haired, now living in a more temperate and dark forest inspired by the Amazon. This stratification also applies to their magic... Navy. No Cavalry.
2) Dark Elves- Night Elf models, Mounted Panther Army, Dryads, Tree Ents, Nature Magic. Hipogryphs + riders. No Navy
3) Dwarves- Best Architecture, weapons, and armor (best overall crastsman), and richest in metal recourses, runic magic= mostly enchantments which is used in the creation of Golems. Also has the best Navy due to the high quality crafted ships, inspired by Viking ships- the best of their time. + Series of hidden tunnels that span throughout all lands- inspired by prehistoric tunnels found across Europe, Eurasia, and Africa which link parts as far west as spain, as far east as romania, and as far south as present day Iraq, was Egypt back then... the ancients keep astonishing me. No cavalry. Gryphons + riders.
4) Irish Parish - Humans with Angel elites. This order of holy warriors and priests has broken off from the main church, now seen as corrupt, forming a Schism of religions in the Human Kingdoms. Thier righteous deeds and orderly justice EARNED them the attention of the Divinity of Heaven (not exactly God, but a network of divine consciousnesses that are mostly Angels and light-being, counterweight to the underworld). Unique architecture inspired by Elves, floating city reminiscent of Heide DS2. Navy. No cavalry.
5) France- Human Kingdom with a long history of nobility, this Kingdom is well defended by mountain top castles and is a crossroads among the varying geography of the lands. The capital city was a commissioned project built by dwarves, one the most stunning castles of the lands to remain after the Cataclysm. Heavy importer of Swiss mined metal and would've formed a secret alliance if the princess promised to the Swiss Tyrant had not run away into the dangerous Black Forest after being told of the forced arrangement... Navy.
6) Spain- Humans with Unique Naval units. It's lands torn asunder by the Cataclysm, resulting in the western part of it breaking off and crashing into the southern continent. Although their landmass is quite limited, major castles on the eastern side of the land remain defending it from the Swiss and French. Hundreds of years have past since the Cataclysm and a bay has formed around the land from the surrounding ocean now closer to the capital. It's people now turn to the sea for sustenance and TRADE routes around the other Human Kingdoms, which frequently war against each other.
7) Old Swiss Confederacy- Humans occupying an Old Dwarven City, abandoned after the Cataclysm. They now have better armor than the other Human Kingdoms after studying the dwarven tech... after hundreds of years, they've explored the old dwarven tunnels and found ancient golems (elite units), these constructs are artificial beings imbued with souls by unknown means and now serve the Swiss Tyrant King who is bent on launching a crusade into the underworld, in search of power, and waging war against other Kingdoms who do not pledge their support. This Kingdom is somewhat reminiscent of Dark Souls 2's Drangleic and the Old Iron Kingdom in how they had secret experiments, pursued the power of the underworld, and how they treated past Kingdoms, like of Heide, Alken and Venn (sp?). No navy.
8) Germany- Kingdom of the Black Forest. Very little access of metal, some stone, wood = plentiful. Bandit models, common for women to fight, dog scouts, and a hunter's lodge. Units are much less armored than the other Kingdoms but their abilities and stealthiness in the forest make up for it. The Black Forest of Germany is big with many paths, dangerous, full of bandits, wild animals, encroaching undead from the north and rouge witches and wizards from the nearby Magic Academy of the border of Hungary. The Academy teaches a Lesser Arcane Magic called idk yet- going to look a lot of Dark Souls magic- Soul Arts Sorcery. No navy.
9) Hungary- Battle hardened culture- defending constant attacks from Moors to the south and the Undead to the north. Close to Dwarven Land, constant trade of metal and stone for food from their abundant farms. Elites - Armored Knights Templar + Dragon Riders... While each kingdom will have a type of dragon (different dragons for each element abundant in the land, IE forest = nature dragon)
10) Egypt - Mix of Blood Elf units and Acolyte models. Elite order of warriors and alchemists. Half elf half human, tasked with guarding what little relics of the Old Elven Cities that remain even in their ruined state- from all the volcanic and tectonic activity from the Cataclysm. Knowledge of the Chasm up north has spurred a crusades to reclaim old ruins and seek power of the underworld, like the Swiss. Magic- Alchemy= Original Alchemy of Thoth and later Mehlin- later known as Merlin in Europe.
11) Underworld- Undead + Demon + Fire models. Won't go too deep into their story, since it's sort of self explanitory. No navy, No cavalry... obviously. Horde of land units and few flyers. Their capital, The Chasm of maybe The Abyss is a passage to the underworld, is just off the mainland, northwest of Poland.
Nuetral Passive/Hostile
Poland- (Passive) The sundering broke apart many lands, especially parts of Norway and Poland. The Polish Kingdom was probably the hardest hit by the Cataclysm, from earthquakes that destroyed many of their cities and castles to the demons and undead that soon followed, pouring out of the chasm ravaging their lands and spreading into Germany and Hungary.
Scottland- (Hostile) Remnant of an old Kingdom. The sundering sunk most of the UK, leaving part of mountainous Scottland and part of hilly Ireland. The Kingdom supports the Old Church of Swiss and is at war with the Irish Parish.
Chinese Monastary- (Passive) Monks with DBZ abilities... DBZ was inspired by stories of the past- you wouldn't believe the degree of chi usage of old Chinese legends... One man, an ex-monk, was said to have massacred a village with energy blasts, there was a wanted poster describing the events (Passive) While this is going to be in my comic, this would be hard to import into the game, IE all the custom abilities and more models- might remove from the strategy version, probably not from the RPG.
Nerubians(sp?)- (Hostile) Inspired by the old and primal culture of Nerubia- reknowned for its brutal combat skills and practices- once mercenaries of the Egyptian army. Models will be orcs and trolls- while not accurate, they have a different skin tone and embody savage brutality and have similar weapons and armor. Capturable by Egypt.
Moores/Ottoman Turks- (Hostile) Alliance of Arabic Kingdoms. Haradrim units- Mumakil and company from hiveworkshop. Constantly raid Hungary- attack wave trigger or uncomfortably close base placement. Capturable by Egypt.
(Hostile) Elementals, Rouge Golems, Dragons, and more.
(Hostile) Undead - Shouldn't they be controlled by the Underworld? Having a hive mind would be op... There are going to be some rouge undead, demons and necromancers causing havoc. #Dangerous roads #Bosses
That's pretty much it for now...
Unit Sets are almost done along with the map lay-in- some areas are already done, like the Black Forest (Germany) and the Swiss Alps (Old Swiss Confederacy). I'll have screenshots in another week- needs some refining and other areas need more work.
As previously mentioned, there will be two games with similar maps, varying due to a time-gap. One will be a strategy based in Azeroth Wars style, the other will be RPG and will be set hundreds of years before the Strategy game (which takes place during the comic's time era)- just after the first chasm when most cities are in ruins while being overrun by demons, will hopefully play a lot like Dark Souls.
PS I really need a modeler- a lot of models I'm using need tweaking for a unique feel when grouped and need compressing or trimming for a smaller file size. The map is hovering around 12 MB and it needs to be almost halved so it can be playable on battle.net.
I've decided to make the populous of Dark Ages much more Fantasy based. Here are the current playable and neutral races/cultures/kingdoms... Names will probably change for uniqueness and distinction from other games and fantasy story stereotypes. Not gonna go into too much detail or history- you'll have to wait until my comic for all the great lore animations with voice over and music, Game of Thrones style. This is just a summary of things relevant to the wc3 game.
Players
1) Light Elves- High Elf models + Dalaran Buildings, Arcane Magic. Dragonhawks + riders. Once, the elves were one people but they disagreed on foreign relations with the dwarves and the growing populous of humans so they split, the group that later became the Light Elves went north. The group that later became the Dark Elves went south. The descriptive terms Light and Dark also hint at thier appearance, because of the thousands of years spent new environments, Light Elves become light skinned and light haired blonde or white, now living in a colder north landmass inspired by Iceland/Greenland. Dark Elves become dark skin and dark haired, now living in a more temperate and dark forest inspired by the Amazon. This stratification also applies to their magic... Navy. No Cavalry.
2) Dark Elves- Night Elf models, Mounted Panther Army, Dryads, Tree Ents, Nature Magic. Hipogryphs + riders. No Navy
3) Dwarves- Best Architecture, weapons, and armor (best overall crastsman), and richest in metal recourses, runic magic= mostly enchantments which is used in the creation of Golems. Also has the best Navy due to the high quality crafted ships, inspired by Viking ships- the best of their time. + Series of hidden tunnels that span throughout all lands- inspired by prehistoric tunnels found across Europe, Eurasia, and Africa which link parts as far west as spain, as far east as romania, and as far south as present day Iraq, was Egypt back then... the ancients keep astonishing me. No cavalry. Gryphons + riders.
4) Irish Parish - Humans with Angel elites. This order of holy warriors and priests has broken off from the main church, now seen as corrupt, forming a Schism of religions in the Human Kingdoms. Thier righteous deeds and orderly justice EARNED them the attention of the Divinity of Heaven (not exactly God, but a network of divine consciousnesses that are mostly Angels and light-being, counterweight to the underworld). Unique architecture inspired by Elves, floating city reminiscent of Heide DS2. Navy. No cavalry.
5) France- Human Kingdom with a long history of nobility, this Kingdom is well defended by mountain top castles and is a crossroads among the varying geography of the lands. The capital city was a commissioned project built by dwarves, one the most stunning castles of the lands to remain after the Cataclysm. Heavy importer of Swiss mined metal and would've formed a secret alliance if the princess promised to the Swiss Tyrant had not run away into the dangerous Black Forest after being told of the forced arrangement... Navy.
6) Spain- Humans with Unique Naval units. It's lands torn asunder by the Cataclysm, resulting in the western part of it breaking off and crashing into the southern continent. Although their landmass is quite limited, major castles on the eastern side of the land remain defending it from the Swiss and French. Hundreds of years have past since the Cataclysm and a bay has formed around the land from the surrounding ocean now closer to the capital. It's people now turn to the sea for sustenance and TRADE routes around the other Human Kingdoms, which frequently war against each other.
7) Old Swiss Confederacy- Humans occupying an Old Dwarven City, abandoned after the Cataclysm. They now have better armor than the other Human Kingdoms after studying the dwarven tech... after hundreds of years, they've explored the old dwarven tunnels and found ancient golems (elite units), these constructs are artificial beings imbued with souls by unknown means and now serve the Swiss Tyrant King who is bent on launching a crusade into the underworld, in search of power, and waging war against other Kingdoms who do not pledge their support. This Kingdom is somewhat reminiscent of Dark Souls 2's Drangleic and the Old Iron Kingdom in how they had secret experiments, pursued the power of the underworld, and how they treated past Kingdoms, like of Heide, Alken and Venn (sp?). No navy.
8) Germany- Kingdom of the Black Forest. Very little access of metal, some stone, wood = plentiful. Bandit models, common for women to fight, dog scouts, and a hunter's lodge. Units are much less armored than the other Kingdoms but their abilities and stealthiness in the forest make up for it. The Black Forest of Germany is big with many paths, dangerous, full of bandits, wild animals, encroaching undead from the north and rouge witches and wizards from the nearby Magic Academy of the border of Hungary. The Academy teaches a Lesser Arcane Magic called idk yet- going to look a lot of Dark Souls magic- Soul Arts Sorcery. No navy.
9) Hungary- Battle hardened culture- defending constant attacks from Moors to the south and the Undead to the north. Close to Dwarven Land, constant trade of metal and stone for food from their abundant farms. Elites - Armored Knights Templar + Dragon Riders... While each kingdom will have a type of dragon (different dragons for each element abundant in the land, IE forest = nature dragon)
10) Egypt - Mix of Blood Elf units and Acolyte models. Elite order of warriors and alchemists. Half elf half human, tasked with guarding what little relics of the Old Elven Cities that remain even in their ruined state- from all the volcanic and tectonic activity from the Cataclysm. Knowledge of the Chasm up north has spurred a crusades to reclaim old ruins and seek power of the underworld, like the Swiss. Magic- Alchemy= Original Alchemy of Thoth and later Mehlin- later known as Merlin in Europe.
11) Underworld- Undead + Demon + Fire models. Won't go too deep into their story, since it's sort of self explanitory. No navy, No cavalry... obviously. Horde of land units and few flyers. Their capital, The Chasm of maybe The Abyss is a passage to the underworld, is just off the mainland, northwest of Poland.
Nuetral Passive/Hostile
Poland- (Passive) The sundering broke apart many lands, especially parts of Norway and Poland. The Polish Kingdom was probably the hardest hit by the Cataclysm, from earthquakes that destroyed many of their cities and castles to the demons and undead that soon followed, pouring out of the chasm ravaging their lands and spreading into Germany and Hungary.
Scottland- (Hostile) Remnant of an old Kingdom. The sundering sunk most of the UK, leaving part of mountainous Scottland and part of hilly Ireland. The Kingdom supports the Old Church of Swiss and is at war with the Irish Parish.
Chinese Monastary- (Passive) Monks with DBZ abilities... DBZ was inspired by stories of the past- you wouldn't believe the degree of chi usage of old Chinese legends... One man, an ex-monk, was said to have massacred a village with energy blasts, there was a wanted poster describing the events (Passive) While this is going to be in my comic, this would be hard to import into the game, IE all the custom abilities and more models- might remove from the strategy version, probably not from the RPG.
Nerubians(sp?)- (Hostile) Inspired by the old and primal culture of Nerubia- reknowned for its brutal combat skills and practices- once mercenaries of the Egyptian army. Models will be orcs and trolls- while not accurate, they have a different skin tone and embody savage brutality and have similar weapons and armor. Capturable by Egypt.
Moores/Ottoman Turks- (Hostile) Alliance of Arabic Kingdoms. Haradrim units- Mumakil and company from hiveworkshop. Constantly raid Hungary- attack wave trigger or uncomfortably close base placement. Capturable by Egypt.
(Hostile) Elementals, Rouge Golems, Dragons, and more.
(Hostile) Undead - Shouldn't they be controlled by the Underworld? Having a hive mind would be op... There are going to be some rouge undead, demons and necromancers causing havoc. #Dangerous roads #Bosses
That's pretty much it for now...
Unit Sets are almost done along with the map lay-in- some areas are already done, like the Black Forest (Germany) and the Swiss Alps (Old Swiss Confederacy). I'll have screenshots in another week- needs some refining and other areas need more work.
As previously mentioned, there will be two games with similar maps, varying due to a time-gap. One will be a strategy based in Azeroth Wars style, the other will be RPG and will be set hundreds of years before the Strategy game (which takes place during the comic's time era)- just after the first chasm when most cities are in ruins while being overrun by demons, will hopefully play a lot like Dark Souls.
PS I really need a modeler- a lot of models I'm using need tweaking for a unique feel when grouped and need compressing or trimming for a smaller file size. The map is hovering around 12 MB and it needs to be almost halved so it can be playable on battle.net.
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