- Joined
- Apr 23, 2011
- Messages
- 460
Hello, I am working on a map and a lot of the map, well the general section, is blocked by Pathing Blockers(Both) and the spell, Geyser Jump from Rmx's Water Spell Pack is allowing the unit to skip over the path blockers and be locked into the outer section of the map. Now obviously my map is not a parallelogram and its divided into various sections on multiple angles. For a screenshot click here. The question remains, how do I make it so if a player "jumps" out of the area I want units to be in, how do i make him move back in? Would it require something like a trigger that checks the tile under every unit of type hero == all tiles directly outside of all pathing blockers? And also I'm not sure it's possible to check if they are in water because in the town section and other sections of the map it's possible to walk in the water.