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Problem with the cliff heights

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Dec 27, 2014
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Good day,


can someone, please, help me with the following problem? When I place units on the ground, their shades appear above them, as if the shades are placed 2 cliff height levels above the units. I believe that it might be caused by mine lowering of the terrain below the water level. Actually, these units are placed 2 levels under the initially set water level of the map. I am attaching the picture for a reference; please, see the attached file.

In these regards, is there a way to correct it, so that the shades (and all the other possibly affected things) will appear and function appropriatelly? I have just finished the terraining of the map and so would like to save it without having to recreate it. I have also tried to copy and paste the terrain into a new map, however, even this new condition has been transfered into it, so the shades do not appear appropriately even there.

I am looking forward to your replies.
 

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Level 5
Joined
Dec 27, 2014
Messages
96
The water mesh is above the terrain mesh. The solution is to force lower the water mesh below the terrain mesh using third party tools. As no such tool exists, you have little choice but to make your own or get someone to hack one together.

I thank you for your help. The terraining work I have already done in the map is not very much extensive (I am making a dungeon and have only defined its layout by cliffs), so I will rather recreate the map. It might be done in few hours.

Once again: thank you. The matter is solved.
 
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