- Joined
- Dec 6, 2007
- Messages
- 233
In a map i'm working on, all of the damage is triggered, so I'm using a basic DDS to stop non-triggered attacks from causing damage.
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DDS Event Adder
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Events
- Unit - A unit enters (Playable map area)
- Conditions
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Actions
- Trigger - Add to DDS <gen> the event (Unit - (Triggering unit) Takes damage)
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Events
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DDS
- Events
- Conditions
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Actions
- Unit - Set life of (Triggering unit) to ((Life of (Triggering unit)) + (Damage taken))