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Problem with save codes

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Level 1
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Aug 3, 2013
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4
Hello,

After playing the game for a few hours, my brother and i decided to take a break. When we wanted to continue, we used the codes, and encountered a problem. The host of the game can use his code, however, the other one gets disconnected soon after the host uses the code. This happened multiple times, and we both tried hosting.
Did anyone else have this error? If so, please help us fix it.
Thank you.
 
Level 21
Joined
Mar 27, 2012
Messages
3,232
Hello,

After playing the game for a few hours, my brother and i decided to take a break. When we wanted to continue, we used the codes, and encountered a problem. The host of the game can use his code, however, the other one gets disconnected soon after the host uses the code. This happened multiple times, and we both tried hosting.
Did anyone else have this error? If so, please help us fix it.
Thank you.

Names are the problem. If you play in garena and either has changed their name, then there's a huge chance that the name isn't changed for other.
It can also be that one of the names contains unallowed symbols, like dots.
 
Level 1
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Aug 3, 2013
Messages
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I don't think names are the problem, since both codes work in singleplayer. If it is the problem, however, how can we find/fix it?
 
Level 21
Joined
Mar 27, 2012
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I don't think names are the problem, since both codes work in singleplayer. If it is the problem, however, how can we find/fix it?

Basically if the problem is about names, then it will always work in single.
I've seen this exact problem before and it was because I saw a player as X and she saw herself as Y.
All codes are locked to name, so if one player sees themselves as something else, then it causes a desync.
 
Level 5
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Oct 15, 2009
Messages
136
You can try using a spoofer. Back when I played in Garena I had to use a spoofer for my nickname because it was already been used by another person. If you try changing your name from LAN setting (the text space where you have the option of using the name you like) it's more likely to cause a desync issue (if you're hosting the game, everyone else who has joined will be disconnected, whereas if you join a game and try loading your code only you will be disconnected). I hope this helps.
 
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