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Problem with Orb of Slow

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Level 14
Joined
Aug 30, 2004
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909
I want to make an item that when picked up allows the hero to have a chance of inflicting a critical wound that slows his enemy.

I made changed Orb of Lightning (new) to be the item ability, gave it a 35% change to hit units, summoned creatures and 10% for hero. The item ability I changed from Purge to "slow (item version)."

Here's the crazy part. When used on friendly units it works just fine, but when used against enemy units it only fires about 5% of the time. I put the chance to proc. up to 99% just to see if it would work and it does for friendly units, but not enemy units. It will fire sometimes, with the appropriate buff and slowing effect, etc... but the percentages just don't seem to have any effect.

Has anyone run across this?
 
Level 14
Joined
Aug 30, 2004
Messages
909
I've never heard of that, it almost sounds like you just havent put enemy as a target, but you say it does shoot sometimes, does it just not attack other times?


It's the strangest thing. I put the percentage of hits to 40% and it didn't proc the first 25 hits, but then it did hit. It seems to go in spurts. I'm aware that random sequences have more gaps that people generally believe but 25 misses in a row with a .4 chance of procing is incredibly unlikely. And it's done this more than once. Once it procs once it will often function perfectly normally and start hitting about once every two times as expected. It works and doesn't work on the same unit, so it's not that one is a hero or something.

This isn't the most important bug I suppose, so I can ignore it. It's just really odd.

Anyway, thanks for the help. If anything comes to you let me know but I think the map can survive without it.
 
Level 19
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Aug 24, 2007
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2,888
You need to order attack by yourself
make a trigger like this
Unit is attacked
Order attacker to attack target

those orbs wont work when unit aquires target by itself
 
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