I want to make an item that when picked up allows the hero to have a chance of inflicting a critical wound that slows his enemy.
I made changed Orb of Lightning (new) to be the item ability, gave it a 35% change to hit units, summoned creatures and 10% for hero. The item ability I changed from Purge to "slow (item version)."
Here's the crazy part. When used on friendly units it works just fine, but when used against enemy units it only fires about 5% of the time. I put the chance to proc. up to 99% just to see if it would work and it does for friendly units, but not enemy units. It will fire sometimes, with the appropriate buff and slowing effect, etc... but the percentages just don't seem to have any effect.
Has anyone run across this?
I made changed Orb of Lightning (new) to be the item ability, gave it a 35% change to hit units, summoned creatures and 10% for hero. The item ability I changed from Purge to "slow (item version)."
Here's the crazy part. When used on friendly units it works just fine, but when used against enemy units it only fires about 5% of the time. I put the chance to proc. up to 99% just to see if it would work and it does for friendly units, but not enemy units. It will fire sometimes, with the appropriate buff and slowing effect, etc... but the percentages just don't seem to have any effect.
Has anyone run across this?