- Joined
- Apr 7, 2009
- Messages
- 241
Im having a small problem with my savesystem. When I load my character I only get back the item I had in my first item slot, the other 5 item slots are always empty :S
Other than that it works fine, here's the different triggers:
Setup:

Other than that it works fine, here's the different triggers:
Setup:
-
Events
-

Map initialization
-
-
Conditions
-
Actions
-

-------- List of Heroes --------
-

Set SaveLoad_Heroes[1] = Mage
-

Set SaveLoad_Heroes[2] = Berserker
-

Set SaveLoad_Heroes[3] = Bladerunner
-

-------- Number of Heroes --------
-

Set SaveLoad_Heroes_LastIndex = 3
-

-------- List of Items --------
-

Set SaveLoad_Items[1] = Halberd
-

Set SaveLoad_Items[2] = Wizard Hat
-

Set SaveLoad_Items[3] = Arcane Rod
-

Set SaveLoad_Items[4] = Royal Helmet
-

Set SaveLoad_Items[5] = Wooden Club
-

Set SaveLoad_Items[6] = Wooden Armor
-

Set SaveLoad_Items[7] = Bloodclaw
-

Set SaveLoad_Items[8] = Mercenary Armor
-

Set SaveLoad_Items[9] = Steelsword
-

Set SaveLoad_Items[10] = Buckler
-

Set SaveLoad_Items[11] = Apprentice Mask
-

Set SaveLoad_Items[12] = Wooden Staff
-

Set SaveLoad_Items[13] = ffgfdgfdg
-

Set SaveLoad_Items[14] = asdasd
-

Set SaveLoad_Items[15] = Booze-filled Mug
-

Set SaveLoad_Items[16] = Iron Helmet
-

Set SaveLoad_Items[17] = Magic Wand
-

Set SaveLoad_Items[18] = Axe
-

-------- Number of Items --------
-

Set SaveLoad_Items_LastIndex = 18
-

-------- List of Abilities --------
-

Set SaveLoad_Abilities[1] = Acid Bomb
-

-------- Number of Abilities --------
-

Set SaveLoad_Abilities_LastIndex = 1
-

-------- These three lines may be changed if needed --------
-

Set SaveLoad_Alphabet = ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789
-

Set SaveLoad_CaseSensitive = False
-

Set SaveLoad_UsePlayername = True
-

-------- Required: false --------
-

Set SaveLoad_Initialized = False
-

-------- Leave as is. Used to autocreate variables when copy & pasting to a new map --------
-

Set Code = DumbDumb360s Ancien...
-

Set Save[1] = 0
-

Set SaveCount = 1
-

Set Validate = False
-

Set SaveLoad_Compress[1] = 0
-

Set SaveLoad_Uncompress[1] = 0
-
-
Events
-

Player - Player 1 (Red) types a chat message containing -save as An exact match
-

Player - Player 2 (Blue) types a chat message containing -save as An exact match
-

Player - Player 3 (Teal) types a chat message containing -save as An exact match
-

Player - Player 4 (Purple) types a chat message containing -save as An exact match
-

Player - Player 5 (Yellow) types a chat message containing -save as An exact match
-

Player - Player 6 (Orange) types a chat message containing -save as An exact match
-

Player - Player 7 (Green) types a chat message containing -save as An exact match
-

Player - Player 8 (Pink) types a chat message containing -save as An exact match
-

Player - Player 9 (Gray) types a chat message containing -save as An exact match
-

Player - Player 10 (Light Blue) types a chat message containing -save as An exact match
-
-
Conditions
-
Actions
-

-------- Prepare the save array with this player's Hero --------
-

Set SaveCount = 0
-

-------- Player's Gold --------
-

Set SaveCount = (SaveCount + 1)
-

Set Save[SaveCount] = ((Triggering player) Current gold)
-

-------- Take all Heroes --------
-

Set UnitGroup = (Units owned by (Triggering player) matching (((Matching unit) is A Hero) Equal to True))
-

Set SaveCount = (SaveCount + 1)
-

Set Save[SaveCount] = (Number of units in UnitGroup)
-

Unit Group - Pick every unit in UnitGroup and do (Actions)
-


Loop - Actions
-



-------- Save the Hero --------
-



Set SaveCount = (SaveCount + 1)
-



Set TempUnit = (Picked unit)
-



Custom script: set udg_Save[udg_SaveCount] = SaveLoad_Unit2Integer( udg_TempUnit )
-



-------- Hero Experience --------
-



Set SaveCount = (SaveCount + 1)
-



Set Save[SaveCount] = (Hero experience of (Picked unit))
-



-------- Hero Position X --------
-



Set SaveCount = (SaveCount + 1)
-



Set Save[SaveCount] = (Integer((X of (Position of (Picked unit)))))
-



-------- Hero Position Y --------
-



Set SaveCount = (SaveCount + 1)
-



Set Save[SaveCount] = (Integer((Y of (Position of (Picked unit)))))
-



-------- How many items does he carry --------
-



Set SaveCount = (SaveCount + 1)
-



Set Save[SaveCount] = (Number of items carried by (Picked unit))
-



-------- Add all items --------
-



For each (Integer A) from 1 to 6, do (Actions)
-




Loop - Actions
-





If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-






If - Conditions
-







((Item carried by (Picked unit) in slot (Integer A)) is owned) Equal to True
-
-






Then - Actions
-







-------- The actual item --------
-







Set SaveCount = (SaveCount + 1)
-







Set TempItem = (Item carried by (Picked unit) in slot (Integer A))
-







Custom script: set udg_Save[udg_SaveCount] = SaveLoad_Item2Integer( udg_TempItem )
-







-------- The number of charges it has --------
-







Set SaveCount = (SaveCount + 1)
-







Set Save[SaveCount] = (Charges remaining in (Item carried by (Picked unit) in slot (Integer A)))
-
-






Else - Actions
-
-
-
-
-
-

-------- Turn values into code --------
-

Custom script: set udg_Code = SaveLoad_Encode()
-

-------- Show code to player --------
-

Quest - Display to (Player group((Triggering player))) the Secret message: Your code:
-

Game - Display to (Player group((Triggering player))) for 120.00 seconds the text: Code
-
-
Events
-

Player - Player 1 (Red) types a chat message containing -load as A substring
-

Player - Player 2 (Blue) types a chat message containing -load as A substring
-

Player - Player 3 (Teal) types a chat message containing -load as A substring
-

Player - Player 4 (Purple) types a chat message containing -load as A substring
-

Player - Player 5 (Yellow) types a chat message containing -load as A substring
-

Player - Player 6 (Orange) types a chat message containing -load as A substring
-

Player - Player 7 (Green) types a chat message containing -load as A substring
-

Player - Player 8 (Pink) types a chat message containing -load as A substring
-

Player - Player 9 (Gray) types a chat message containing -load as A substring
-

Player - Player 10 (Light Blue) types a chat message containing -load as A substring
-
-
Conditions
-

(Substring((Entered chat string), 1, 6)) Equal to (Matched chat string)
-

(Length of (Entered chat string)) Greater than 6
-
-
Actions
-

-------- Try to decode what was typed --------
-

Set Code = (Substring((Entered chat string), 7, (Length of (Entered chat string))))
-

Custom script: set udg_Validate = SaveLoad_Decode( udg_Code )
-

If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-


If - Conditions
-



Validate Equal to False
-
-


Then - Actions
-



-------- Invalid code --------
-



Game - Display to (Player group((Triggering player))) the text: There's some error ...
-



Skip remaining actions
-
-


Else - Actions
-
-

-------- It worked, let's do something with it --------
-

Unit Group - Pick every unit in (Units owned by (Triggering player) matching (((Matching unit) is A Hero) Equal to True)) and do (Actions)
-


Loop - Actions
-



Unit - Remove (Picked unit) from the game
-
-
-

Set SaveCount = 1
-

-------- Restore Gold --------
-

Player - Set (Triggering player) Current gold to Save[SaveCount]
-

-------- For "number of Heroes", do --------
-

Set SaveCount = (SaveCount + 1)
-

For each (Integer B) from 1 to Save[SaveCount], do (Actions)
-


Loop - Actions
-



-------- Restore Hero --------
-



Set SaveCount = (SaveCount + 1)
-



Custom script: set udg_TempUnitType = SaveLoad_Integer2Unit(udg_Save[udg_SaveCount])
-



Set Camera_unit[(Player number of (Triggering player))] = No unit
-



Unit - Create 1 TempUnitType for (Triggering player) at ((Triggering player) start location) facing Default building facing degrees
-



Set Camera_unit[(Player number of (Triggering player))] = (Last created unit)
-



-------- Set Experience --------
-



Set SaveCount = (SaveCount + 1)
-



Hero - Set (Last created unit) experience to Save[SaveCount], Hide level-up graphics
-



-------- Move to saved position --------
-



Set SaveCount = (SaveCount + 1)
-



Unit - Move (Last created unit) instantly to (Point((Real(Save[SaveCount])), (Real(Save[(SaveCount + 1)]))))
-



Set SaveCount = (SaveCount + 1)
-



-------- Recreate all items --------
-



Set SaveCount = (SaveCount + 1)
-



For each (Integer A) from 1 to Save[SaveCount], do (Actions)
-




Loop - Actions
-





-------- The actual item --------
-





Set SaveCount = (SaveCount + 1)
-





Custom script: set udg_TempItemType = SaveLoad_Integer2Item(udg_Save[udg_SaveCount])
-





Hero - Create TempItemType and give it to (Last created unit)
-





-------- Number of charges --------
-





Set SaveCount = (SaveCount + 1)
-





Item - Set charges remaining in (Last created item) to Save[SaveCount]
-
-
-
-
-




