Not too long ago i inserted a Save/Load system, Created by AceHeart.
Link to his Thread on the Save/Load System.
This System works perfectly. except for one little thing.
Whenever i save my hero, (with items) and i load it, only the first 2 items in his inventory will be loaded. the other 4 items the hero was (possibly) holding, are gone.
can anyone explain to me why?
my triggers:
Link to his Thread on the Save/Load System.
This System works perfectly. except for one little thing.
Whenever i save my hero, (with items) and i load it, only the first 2 items in his inventory will be loaded. the other 4 items the hero was (possibly) holding, are gone.
can anyone explain to me why?
my triggers:
-
SaveLoad Initialization All
-
Events
- Map initialization
- Conditions
-
Actions
- -------- List of Heroes --------
- Set SaveLoad_Heroes[1] = Glaive Mistress
- Set SaveLoad_Heroes[2] = Advanced Glaive Mistress
- Set SaveLoad_Heroes[3] = Kunoichi
- Set SaveLoad_Heroes[4] = Advanced Kunoichi
- Set SaveLoad_Heroes[5] = Archer
- Set SaveLoad_Heroes[6] = Advanced Archer
- Set SaveLoad_Heroes[7] = Black Mage
- Set SaveLoad_Heroes[8] = Advanced Black Mage
- Set SaveLoad_Heroes[9] = Hunter
- Set SaveLoad_Heroes[10] = Advanced Hunter
- Set SaveLoad_Heroes[11] = SpellBlade
- Set SaveLoad_Heroes[12] = Advanced SpellBlade
- Set SaveLoad_Heroes[13] = Paladin
- Set SaveLoad_Heroes[14] = Advanced Paladin
- Set SaveLoad_Heroes[15] = Pirate
- Set SaveLoad_Heroes[16] = Advanced Pirate
- Set SaveLoad_Heroes[17] = Priestess
- Set SaveLoad_Heroes[18] = Advanced Priestess
- Set SaveLoad_Heroes[19] = Ranger
- Set SaveLoad_Heroes[20] = Advanced Ranger
- Set SaveLoad_Heroes[21] = Roque
- Set SaveLoad_Heroes[22] = Advanced Rogue
- Set SaveLoad_Heroes[23] = Summoner
- Set SaveLoad_Heroes[24] = Advanced Summoner
- Set SaveLoad_Heroes[25] = SwordFighter
- Set SaveLoad_Heroes[26] = Advanced SwordFighter
- Set SaveLoad_Heroes[27] = Wizzard
- Set SaveLoad_Heroes[28] = Advanced Wizzard
- -------- Number of Heroes --------
- Set SaveLoad_Heroes_LastIndex = 28
- -------- List of Items --------
- Set SaveLoad_Items[1] = Healing Potion
- Set SaveLoad_Items[2] = Mana Potion
- Set SaveLoad_Items[3] = Minor healing potion
- Set SaveLoad_Items[4] = Minor mana potion
- Set SaveLoad_Items[5] = Large Mana Potion
- Set SaveLoad_Items[6] = Large Healing Potion
- Set SaveLoad_Items[7] = Lesser Elixer
- Set SaveLoad_Items[8] = Elixer
- Set SaveLoad_Items[9] = Large Elixer
- Set SaveLoad_Items[10] = Potion of Haste
- Set SaveLoad_Items[11] = Potion of Hardened Skin
- Set SaveLoad_Items[12] = Advanced Arrows
- Set SaveLoad_Items[13] = Advanced Battle Orb
- Set SaveLoad_Items[14] = Advanced Life Orb
- Set SaveLoad_Items[15] = Advanced Spirit Orb
- Set SaveLoad_Items[16] = Basic Arrows
- Set SaveLoad_Items[17] = Basic Battle Orb
- Set SaveLoad_Items[18] = Basic Life Orb
- Set SaveLoad_Items[19] = Basic Spirit Orb
- Set SaveLoad_Items[20] = Templars Bracelet
- Set SaveLoad_Items[21] = Templars Ring
- Set SaveLoad_Items[22] = Templars Trinket
- Set SaveLoad_Items[23] = Vampiric Trinket
- Set SaveLoad_Items[24] = |c00000fffFrost Legions Arrows|r
- Set SaveLoad_Items[25] = |c00000fffWolf Kings Spirit|r
- Set SaveLoad_Items[26] = |c0000ff00Elite Wolf Token|r
- Set SaveLoad_Items[27] = |c000fffffYmir's Spirit|r
- Set SaveLoad_Items[28] = |c000fffffYmir's ice compressor|r
- Set SaveLoad_Items[29] = |c00FF0000Dark Dragon Token|r
- Set SaveLoad_Items[30] = |c00FF7F00Dark Wolf Token|r
- Set SaveLoad_Items[31] = |c00FFFF00Elite Crystal Golem Token|r
- Set SaveLoad_Items[32] = |c000fffffBasic Spirit Gem|r
- Set SaveLoad_Items[33] = |c0096FF96Basic Life Gem|r
- Set SaveLoad_Items[34] = Advanced Gloves
- Set SaveLoad_Items[35] = Basic Gloves
- Set SaveLoad_Items[36] = |c00000fffFrost Legions Gloves|r
- Set SaveLoad_Items[37] = |c000fffffCrystal Cohort's Gloves|r
- Set SaveLoad_Items[38] = Advanced Bow
- Set SaveLoad_Items[39] = Advanced Bow [Socketed - |c0000ff00Life Gem|r]
- Set SaveLoad_Items[40] = Advanced Bow [Socketed - |c000fffffSpirit Gem|r]
- Set SaveLoad_Items[41] = Advanced Dual Swords
- Set SaveLoad_Items[42] = Advanced Dual Swords [Socketed - |c0000ff00Life Gem|r]
- Set SaveLoad_Items[43] = Advanced Dual Swords [Socketed - |c000fffffSpirit Gem|r]
- Set SaveLoad_Items[44] = Advanced Glaives
- Set SaveLoad_Items[45] = Advanced Glaives [Socketed - |c000fffffSpirit Gem|r]
- Set SaveLoad_Items[46] = Advanced Glaives [Socketed - |c0000ff00Life Gem|r]
- Set SaveLoad_Items[47] = Advanced Halberd
- Set SaveLoad_Items[48] = Advanced Halberd [Socketed - |c0000ff00Life Gem|r]
- Set SaveLoad_Items[49] = Advanced Halberd [Socketed - |c000fffffSpirit Gem|r]
- Set SaveLoad_Items[50] = Advanced Hammer
- Set SaveLoad_Items[51] = Advanced Hammer [Socketed - |c0000ff00Life Gem|r]
- Set SaveLoad_Items[52] = Advanced Hammer [Socketed - |c000fffffSpirit Gem|r]
- Set SaveLoad_Items[53] = Advanced HandGun
- Set SaveLoad_Items[54] = Advanced HandGun [Socketed - |c0000ff00Life Gem|r]
- Set SaveLoad_Items[55] = Advanced HandGun [Socketed - |c000fffffSpirit Gem|r]
- Set SaveLoad_Items[56] = Advanced Knife
- Set SaveLoad_Items[57] = Advanced Knife [Socketed - |c0000ff00Life Gem|r]
- Set SaveLoad_Items[58] = Advanced Knife [Socketed - |c000fffffSpirit Gem|r]
- Set SaveLoad_Items[59] = Advanced Staff
- Set SaveLoad_Items[60] = Advanced Staff [Socketed - |c0000ff00Life Gem|r]
- Set SaveLoad_Items[61] = Advanced Staff [Socketed - |c000fffffSpirit Gem|r]
- Set SaveLoad_Items[62] = Advanced Sword
- Set SaveLoad_Items[63] = Advanced Sword [Socketed - |c0000ff00Life Gem|r]
- Set SaveLoad_Items[64] = Advanced Sword [Socketed - |c000fffffSpirit Gem|r]
- Set SaveLoad_Items[65] = Basic Bow
- Set SaveLoad_Items[66] = Basic Dual Swords
- Set SaveLoad_Items[67] = Basic Glaives
- Set SaveLoad_Items[68] = Basic Halberd
- Set SaveLoad_Items[69] = Basic Hammer
- Set SaveLoad_Items[70] = Basic HandGun
- Set SaveLoad_Items[71] = Basic Knife
- Set SaveLoad_Items[72] = Basic Staff
- Set SaveLoad_Items[73] = Basic Sword
- Set SaveLoad_Items[74] = |c00000fffFrost Legions Bow|r
- Set SaveLoad_Items[75] = |c00000fffFrost Legions Dual Swords|r
- Set SaveLoad_Items[76] = |c00000fffFrost Legions Glaives|r
- Set SaveLoad_Items[77] = |c00000fffFrost Legions Halberd|r
- Set SaveLoad_Items[78] = |c00000fffFrost Legions Hammer|r
- Set SaveLoad_Items[79] = |c00000fffFrost Legions HandGun|r
- Set SaveLoad_Items[80] = |c00000fffFrost Legions Knife|r
- Set SaveLoad_Items[81] = |c00000fffFrost Legions Staff|r
- Set SaveLoad_Items[82] = |c00000fffFrost Legions Sword|r
- Set SaveLoad_Items[83] = |c000fffffCrystal Cohort's Bow|r
- Set SaveLoad_Items[84] = |c000fffffCrystal Cohort's Dual Blades|r
- Set SaveLoad_Items[85] = |c000fffffCrystal Cohort's Glaives|r
- Set SaveLoad_Items[86] = |c000fffffCrystal Cohort's Halberd|r
- Set SaveLoad_Items[87] = |c000fffffCrystal Cohort's Hammer|r
- Set SaveLoad_Items[88] = |c000fffffCrystal Cohort's HandGun|r
- Set SaveLoad_Items[89] = |c000fffffCrystal Cohort's Knife|r
- Set SaveLoad_Items[90] = |c000fffffCrystal Cohort's Staff|r
- Set SaveLoad_Items[91] = |c000fffffCrystal Cohort's Sword|r
- Set SaveLoad_Items[92] = Advanced Boots
- Set SaveLoad_Items[93] = Basic Boots
- Set SaveLoad_Items[94] = |c00000fffFrost Legions Boots|r
- Set SaveLoad_Items[95] = |c000fffffCrystal Cohort's Boots|r
- Set SaveLoad_Items[96] = Advanced Leather Cuiras
- Set SaveLoad_Items[97] = Advanced Leather Cuiras [Socketed - |c0000ff00Life Gem|r]
- Set SaveLoad_Items[98] = Advanced Leather Cuiras [Socketed - |c000fffffSpirit Gem|r]
- Set SaveLoad_Items[99] = Advanced Mage Cloak
- Set SaveLoad_Items[100] = Advanced Mage Cloak [Socketed - |c0000ff00Life Gem|r]
- Set SaveLoad_Items[101] = Advanced Mage Cloak [Socketed - |c000fffffSpirit Gem|r]
- Set SaveLoad_Items[102] = Advanced Plate Armor
- Set SaveLoad_Items[103] = Advanced Plate Armor [Socketed - |c0000ff00Life Gem|r]
- Set SaveLoad_Items[104] = Advanced Plate Armor [Socketed - |c000fffffSpirit Gem|r]
- Set SaveLoad_Items[105] = Basic Leather Cuiras
- Set SaveLoad_Items[106] = Basic Mage Cloak
- Set SaveLoad_Items[107] = Basic Plate Armor
- Set SaveLoad_Items[108] = |c00000fffFrost Legions Leather Armor|r
- Set SaveLoad_Items[109] = |c00000fffFrost Legions Mantle|r
- Set SaveLoad_Items[110] = |c00000fffFrost Legions Plate Armor|r
- Set SaveLoad_Items[111] = |c000fffffCrystal Cohort's Leather Armor|r
- Set SaveLoad_Items[112] = |c000fffffCrystal Cohort's Mantle|r
- Set SaveLoad_Items[113] = |c000fffffCrystal Cohort's Plate Armor|r
- -------- Number of Items --------
- Set SaveLoad_Items_LastIndex = 113
- -------- List of Abilities --------
- Set SaveLoad_Abilities[1] = Banish
- Set SaveLoad_Abilities[2] = Flame Strike
- Set SaveLoad_Abilities[3] = Phoenix
- Set SaveLoad_Abilities[4] = Siphon Mana
- -------- Number of Abilities --------
- Set SaveLoad_Abilities_LastIndex = 4
- -------- These three lines may be changed if needed --------
- Set SaveLoad_Alphabet = abcdefghijklmnopqrstuvwxyz0123456789
- Set SaveLoad_CaseSensitive = True
- Set SaveLoad_UsePlayername = True
- -------- Required: false --------
- Set SaveLoad_Initialized = False
- -------- Leave as is. Used to autocreate variables when copy & pasting to a new map --------
- Set Code = AceHart
- Set Save[1] = 0
- Set SaveCount = 1
- Set Validate = False
- Set SaveLoad_Compress[1] = 0
- Set SaveLoad_Uncompress[1] = 0
-
Events
-
SaveLoad Save Hero P Property
-
Events
- Player - Player 1 (Red) types a chat message containing -save as An exact match
- Player - Player 2 (Blue) types a chat message containing -save as An exact match
- Player - Player 3 (Teal) types a chat message containing -save as An exact match
- Player - Player 4 (Purple) types a chat message containing -save as An exact match
- Player - Player 5 (Yellow) types a chat message containing -save as An exact match
- Player - Player 6 (Orange) types a chat message containing -save as An exact match
- Player - Player 7 (Green) types a chat message containing -save as An exact match
- Player - Player 8 (Pink) types a chat message containing -save as An exact match
- Conditions
-
Actions
- -------- Prepare the save array with this player's Hero --------
- Set SaveCount = 0
- -------- Player's Gold --------
- Set SaveCount = (SaveCount + 1)
- Set Save[SaveCount] = ((Triggering player) Current gold)
- -------- Player's Lumber --------
- Set SaveCount = (SaveCount + 1)
- Set Save[SaveCount] = ((Triggering player) Current lumber)
- -------- Take all Heroes --------
- Set UnitGroup = (Units owned by (Triggering player) matching (((Matching unit) is A Hero) Equal to True))
- Set SaveCount = (SaveCount + 1)
- Set Save[SaveCount] = (Number of units in UnitGroup)
-
Unit Group - Pick every unit in UnitGroup and do (Actions)
-
Loop - Actions
- -------- Save the Hero --------
- Set SaveCount = (SaveCount + 1)
- Set TempUnit = (Picked unit)
- Custom script: set udg_Save[udg_SaveCount] = SaveLoad_Unit2Integer( udg_TempUnit )
- -------- Hero Experience --------
- Set SaveCount = (SaveCount + 1)
- Set Save[SaveCount] = (Hero experience of (Picked unit))
- -------- How many items does he carry --------
- Set SaveCount = (SaveCount + 1)
- Set Save[SaveCount] = (Number of items carried by (Picked unit))
- -------- Add all items --------
-
For each (Integer A) from 1 to 6, do (Actions)
-
Loop - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- ((Item carried by (Picked unit) in slot (Integer A)) is owned) Equal to True
-
Then - Actions
- -------- The actual item --------
- Set SaveCount = (SaveCount + 1)
- Set TempItem = (Item carried by (Picked unit) in slot (Integer A))
- Custom script: set udg_Save[udg_SaveCount] = SaveLoad_Item2Integer( udg_TempItem )
- -------- The number of charges it has --------
- Set SaveCount = (SaveCount + 1)
- Set Save[SaveCount] = (Charges remaining in (Item carried by (Picked unit) in slot (Integer A)))
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Loop - Actions
-
Loop - Actions
- -------- Turn values into code --------
- Custom script: set udg_Code = SaveLoad_Encode()
- -------- Show code to player --------
- Quest - Display to (Player group((Triggering player))) the Secret message: Your code:
- Game - Display to (Player group((Triggering player))) for 60.00 seconds the text: Code
-
Events
-
SaveLoad Load Hero P Property
-
Events
- Player - Player 1 (Red) types a chat message containing -load as A substring
- Player - Player 2 (Blue) types a chat message containing -load as A substring
- Player - Player 3 (Teal) types a chat message containing -load as A substring
- Player - Player 4 (Purple) types a chat message containing -load as A substring
- Player - Player 5 (Yellow) types a chat message containing -load as A substring
- Player - Player 6 (Orange) types a chat message containing -load as A substring
- Player - Player 7 (Green) types a chat message containing -load as A substring
- Player - Player 8 (Pink) types a chat message containing -load as A substring
-
Conditions
- (Substring((Entered chat string), 1, 6)) Equal to (Matched chat string)
- (Length of (Entered chat string)) Greater than 6
-
Actions
- -------- Try to decode what was typed --------
- Set Code = (Substring((Entered chat string), 7, (Length of (Entered chat string))))
- Custom script: set udg_Validate = SaveLoad_Decode( udg_Code )
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- Validate Equal to False
-
Then - Actions
- -------- Invalid code --------
- Game - Display to (Player group((Triggering player))) the text: There's some error ...
- Skip remaining actions
- Else - Actions
-
If - Conditions
- -------- It worked, let's do something with it --------
-
Unit Group - Pick every unit in (Units owned by (Triggering player) matching (((Matching unit) is A Hero) Equal to True)) and do (Actions)
-
Loop - Actions
- Unit - Remove (Picked unit) from the game
-
Loop - Actions
- Set SaveCount = 1
- -------- Restore Gold --------
- Player - Set (Triggering player) Current gold to Save[SaveCount]
- Set SaveCount = (SaveCount + 1)
- -------- Restore Lumber --------
- Player - Set (Triggering player) Current lumber to Save[SaveCount]
- -------- For "number of Heroes", do --------
- Set SaveCount = (SaveCount + 1)
-
For each (Integer B) from 1 to Save[SaveCount], do (Actions)
-
Loop - Actions
- -------- Restore Hero --------
- Set SaveCount = (SaveCount + 1)
- Custom script: set udg_TempUnitType = SaveLoad_Integer2Unit(udg_Save[udg_SaveCount])
- Unit - Create 1 TempUnitType for (Triggering player) at ((Triggering player) start location) facing Default building facing degrees
- -------- Set Experience --------
- Set SaveCount = (SaveCount + 1)
- Hero - Set (Last created unit) experience to Save[SaveCount], Hide level-up graphics
- -------- Recreate all items --------
- Set SaveCount = (SaveCount + 1)
-
For each (Integer A) from 1 to Save[SaveCount], do (Actions)
-
Loop - Actions
- -------- The actual item --------
- Set SaveCount = (SaveCount + 1)
- Custom script: set udg_TempItemType = SaveLoad_Integer2Item(udg_Save[udg_SaveCount])
- Hero - Create TempItemType and give it to (Last created unit)
- -------- Number of charges --------
- Set SaveCount = (SaveCount + 1)
- Item - Set charges remaining in (Last created item) to Save[SaveCount]
-
Loop - Actions
-
Loop - Actions
-
Events
Last edited: