- Joined
- Feb 6, 2012
- Messages
- 43
hello, i have problem with save/load system this the trigger.
the problem at SaveLoad Save All And SaveLoad Load All, (Custom Script)
set udg_Save[udg_SaveCount] = SaveLoad_Unit2Integer( udg_TempUnit )
set udg_Save[udg_SaveCount] = SaveLoad_Item2Integer( udg_TempItem )
set udg_Code = SaveLoad_Encode()
set udg_Validate = SaveLoad_Decode( udg_Code )
set udg_Validate = SaveLoad_Decode( udg_Code )
set udg_Validate = SaveLoad_Decode( udg_Code )
the problem at SaveLoad Save All And SaveLoad Load All, (Custom Script)
set udg_Save[udg_SaveCount] = SaveLoad_Unit2Integer( udg_TempUnit )
set udg_Save[udg_SaveCount] = SaveLoad_Item2Integer( udg_TempItem )
set udg_Code = SaveLoad_Encode()
set udg_Validate = SaveLoad_Decode( udg_Code )
set udg_Validate = SaveLoad_Decode( udg_Code )
set udg_Validate = SaveLoad_Decode( udg_Code )
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SaveLoad Initialization Hero
-
Events
- Map initialization
- Conditions
-
Actions
- -------- List of Heroes --------
- Set SaveLoad_Heroes[1] = NEWBIE
- Set SaveLoad_Heroes[2] = Swordman
- Set SaveLoad_Heroes[3] = Priest
- Set SaveLoad_Heroes[4] = Druid
- Set SaveLoad_Heroes[5] = Mage
- -------- Number of Heroes --------
- Set SaveLoad_Heroes_LastIndex = 5
- -------- List of Items --------
- Set SaveLoad_Items[1] = Claws of Attack +15
- -------- Number of Items --------
- Set SaveLoad_Items_LastIndex = 1
- -------- These three lines may be changed if needed --------
- Set SaveLoad_Alphabet = ABCDEFGHIJKLMNOPQRSTUVWXYZ123456789
- Set SaveLoad_CaseSensitive = False
- Set SaveLoad_UsePlayername = True
- -------- Required: false --------
- Set SaveLoad_Initialized = False
- -------- Leave as is. Used to autocreate variables when copy & pasting to a new map --------
- Set Code = Project RPG(Codev0.1)
- Set SaveCount = 1
- Set Save[1] = 0
- Set Validate = False
- Set SaveLoad_Compress[1] = 0
- Set SaveLoad_Uncompress[1] = 0
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Events
-
SaveLoad Save All
-
Events
- Player - Player 1 (Red) types a chat message containing -save as An exact match
- Player - Player 2 (Blue) types a chat message containing -save as An exact match
- Player - Player 3 (Teal) types a chat message containing -save as An exact match
- Player - Player 4 (Purple) types a chat message containing -save as An exact match
- Player - Player 5 (Yellow) types a chat message containing -save as An exact match
- Player - Player 6 (Orange) types a chat message containing -save as An exact match
- Player - Player 7 (Green) types a chat message containing -save as An exact match
- Player - Player 8 (Pink) types a chat message containing -save as An exact match
- Player - Player 9 (Gray) types a chat message containing -save as An exact match
- Player - Player 10 (Light Blue) types a chat message containing -save as An exact match
- Conditions
-
Actions
- -------- Prepare the save array with this player's Hero --------
- Set SaveCount = 0
- -------- Player's Goldbar --------
- Set SaveCount = ((SaveCount + 1) + 1)
- Set Save[SaveCount] = ((Triggering player) Current lumber)
- -------- Take all Heroes --------
- Set UnitGroup = (Units owned by (Triggering player) matching (((Matching unit) is A Hero) Equal to True))
- Set SaveCount = (SaveCount + 1)
- Set Save[SaveCount] = (Number of units in UnitGroup)
-
Unit Group - Pick every unit in UnitGroup and do (Actions)
-
Loop - Actions
- -------- Save the Hero --------
- Set SaveCount = (SaveCount + 1)
- Set TempUnit = (Picked unit)
- Custom script: set udg_Save[udg_SaveCount] = SaveLoad_Unit2Integer( udg_TempUnit )
- -------- Hero Experience --------
- Set SaveCount = (SaveCount + 1)
- Set Save[SaveCount] = (Hero experience of (Picked unit))
- -------- How many items does he carry --------
- Set SaveCount = (SaveCount + 1)
- Set Save[SaveCount] = (Number of items carried by (Picked unit))
- -------- Add all items --------
-
For each (Integer A) from 1 to 6, do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- ((Item carried by (Picked unit) in slot (Integer A)) is owned) Equal to True
-
Then - Actions
- -------- The actual item --------
- Set SaveCount = (SaveCount + 1)
- Set TempItem = (Item carried by (Picked unit) in slot (Integer A))
- Custom script: set udg_Save[udg_SaveCount] = SaveLoad_Item2Integer( udg_TempItem )
- -------- The number of charges it has --------
- Set SaveCount = (SaveCount + 1)
- Set Save[SaveCount] = (Charges remaining in (Item carried by (Picked unit) in slot (Integer A)))
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Loop - Actions
-
Loop - Actions
- -------- Turn values into code --------
- Custom script: set udg_Code = SaveLoad_Encode()
- -------- Show code to player --------
- Game - Display to (Player group((Triggering player))) for 25.00 seconds the text: ( |cffff0000You Code|r: + Code)
- Game - Display to (Player group((Triggering player))) for 25.00 seconds the text: -------------------...
-
Events
-
SaveLoad Load All
-
Events
- Player - Player 1 (Red) types a chat message containing -load as A substring
- Player - Player 2 (Blue) types a chat message containing -load as A substring
- Player - Player 3 (Teal) types a chat message containing -load as A substring
- Player - Player 4 (Purple) types a chat message containing -load as A substring
- Player - Player 5 (Yellow) types a chat message containing -load as A substring
- Player - Player 6 (Orange) types a chat message containing -load as A substring
- Player - Player 7 (Green) types a chat message containing -load as A substring
- Player - Player 8 (Pink) types a chat message containing -load as A substring
- Player - Player 9 (Gray) types a chat message containing -load as A substring
- Player - Player 10 (Light Blue) types a chat message containing -load as A substring
-
Conditions
- (Substring((Entered chat string), 1, 6)) Equal to (Matched chat string)
- (Length of (Entered chat string)) Greater than 6
- Check_Players[(Player number of (Triggering player))] Equal to False
-
Actions
- -------- Try to decode what was typed --------
- Set Code = (Substring((Entered chat string), 7, (Length of (Entered chat string))))
- Custom script: set udg_Validate = SaveLoad_Decode( udg_Code )
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- Validate Equal to False
-
Then - Actions
- -------- Invalid code --------
- Game - Display to (Player group((Triggering player))) the text: |cffd8bfd8Hunter|r,...
- Skip remaining actions
- Else - Actions
-
If - Conditions
- -------- It worked, let's do something with it --------
-
Unit Group - Pick every unit in (Units owned by (Triggering player) matching (((Matching unit) is A Hero) Equal to True)) and do (Actions)
-
Loop - Actions
- Unit - Remove (Picked unit) from the game
-
Loop - Actions
- Set SaveCount = 1
- -------- Restore Gold and Goldbar --------
- Player - Set (Triggering player) Current lumber to Save[SaveCount]
- -------- Number of Heroes --------
- Set SaveCount = (SaveCount + 1)
-
For each (Integer B) from 1 to Save[SaveCount], do (Actions)
-
Loop - Actions
- Set Check_Players[(Player number of (Triggering player))] = True
- -------- Restore Hero --------
- Set SaveCount = (SaveCount + 1)
- Custom script: set udg_TempUnitType = SaveLoad_Integer2Unit(udg_Save[udg_SaveCount])
- Unit - Create 1 TempUnitType for (Triggering player) at (Center of Respawn Area <gen>) facing Default building facing degrees
- Camera - Pan camera for (Triggering player) to (Center of Respawn Area <gen>) over 0.00 seconds
- -------- Set Experience --------
- Set SaveCount = (SaveCount + 1)
- Hero - Set (Last created unit) experience to Save[SaveCount], Hide level-up graphics
- -------- Recreate all items --------
- Set SaveCount = (SaveCount + 1)
-
For each (Integer A) from 1 to Save[SaveCount], do (Actions)
-
Loop - Actions
- -------- The actual item --------
- Set SaveCount = (SaveCount + 1)
- Custom script: set udg_TempItemType = SaveLoad_Integer2Item(udg_Save[udg_SaveCount])
- Hero - Create TempItemType and give it to (Last created unit)
- -------- Number of charges --------
- Set SaveCount = (SaveCount + 1)
- Item - Set charges remaining in (Last created item) to Save[SaveCount]
-
Loop - Actions
-
Loop - Actions
-
Events