• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

problem with model

Status
Not open for further replies.
Level 10
Joined
Aug 14, 2004
Messages
61
Well from an initial look, it seems the mdl/mdx header doesn't match the contents of the file.
Header:
Model "HeroMountainKing" {
NumGeosets 8, <-- you only have 5 in file
NumGeosetAnims 5, <-- You have none in file
Also the texture count and such is off. The viewer doesn't care but WE will throw the flag! I've tried modifying this but it still crashes. All I can say is the file looks pretty crowded. Lots of playin around with emitters and added animations. If you have a backup of the geomerged model I'd start there testing if the model works then add each stage, animation transfer, emitter work, and so on. Hope this helped,
Cheers
 
Level 10
Joined
Aug 14, 2004
Messages
61
Well you could try removing the added bone and emitter, but once a bones "in" it becomes tricky. I have a feeling thats where your problem lies. Plus a fresh start with testing at each stage gives everyone more of an idea what went wrong. Just a suggestion anyway, you can try and fix it :)
 
Status
Not open for further replies.
Top