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Problem with material

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Level 21
Joined
Feb 23, 2015
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243
Hello
I have rather weird problem with texture/material (I'm not sure). I checked everything and it should be correct. Here is screenshot,
And here from model editor
Bug.jpg

Texture has alpha channel and model works in MDLvis
I would be grateful for help
 
Level 30
Joined
Aug 29, 2012
Messages
1,382
In the model editor, open the material manager and select this material (Ctrl+left clic in the main window if you're not sure).
Then, make sure the filter mode is set to additive, this is used specifically to make alpha channel invisible.
 

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    Material.jpg
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Level 30
Joined
Aug 29, 2012
Messages
1,382
Well, I'm clueless. Tried to recalculate the extents, to rewrap it, I still have the same result as you do.

I replaced the custom texture with a standard crypt fiend's, and it displayed correctly ingame, so my guess would be that the texture has a flaw somewhere, maybe too much alpha.

Edit : went to check the texture, it seems to be fine, honestly I don't know what's wrong with this model :<
 
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