• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • Create a faction for Warcraft 3 and enter Hive's 19th Techtree Contest: Co-Op Commanders! Click here to enter!
  • Create a void inspired texture for Warcraft 3 and enter Hive's 34th Texturing Contest: Void! Click here to enter!
  • The Hive's 21st Texturing Contest: Upgrade is now concluded, time to vote for your favourite set of icons! Click here to vote!

Problem with lighting

Status
Not open for further replies.
Level 11
Joined
Apr 28, 2008
Messages
696
Sers @ all

it's me again. I encountered a problem. About 95% of my textures are created from scratch in MS paint, refinded in Paint Shop Pro and Photoshop by my own. All textures are in 32 bit *.tga-format and converted to *.blp through the Blizzard Art Tools in 3ds Max. I am creating my own models in 3ds max 5, texturing and animating them. Atm I'm working on a set of buildings. In 3ds max everything looks like I want it to look^^ But in the previewer and ingame on some borders of my models nasty yellow lines appear... wtf!?

A screenshot of the WE:



You can easily see the yellow parts on the roofs of the houses. There should not be no yellow parts, trust me^^ I think it depends on distance and ligthing, cause if I zoom in the textures are displayed correctly.

If anybody has an idea or even a plan to solve, I would be the happiest modder in the whole world.


MfG Thy
 
Level 6
Joined
May 27, 2007
Messages
186
I believe it's caused by AA at big angles. For some reason wc3 will tint textures to 'yellow' when at a big distance and angle.
 
Status
Not open for further replies.
Top