How to make a texture repeat . . . possible without advanced modelling?

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**Nevermind. I fixed my problem. . . Not sure how to delete this thread, though.

So I'm dissatisfied with the resolution of a texture and want to make it repeat over the model rather than stretching to cover it. Is this possible to do without an advanced model editing program? It's a simple texture for a wall unit. I've tried to use 3ds Max and Milkshape, but importing the .mdx to those programs proved to be very challenging (without losing the animations).

Thanks.
 
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