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Problem with lighting

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Level 11
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Apr 28, 2008
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696
Sers @ all

it's me again. I encountered a problem. About 95% of my textures are created from scratch in MS paint, refinded in Paint Shop Pro and Photoshop by my own. All textures are in 32 bit *.tga-format and converted to *.blp through the Blizzard Art Tools in 3ds Max. I am creating my own models in 3ds max 5, texturing and animating them. Atm I'm working on a set of buildings. In 3ds max everything looks like I want it to look^^ But in the previewer and ingame on some borders of my models nasty yellow lines appear... wtf!?

A screenshot of the WE:



You can easily see the yellow parts on the roofs of the houses. There should not be no yellow parts, trust me^^ I think it depends on distance and ligthing, cause if I zoom in the textures are displayed correctly.

If anybody has an idea or even a plan to solve, I would be the happiest modder in the whole world.


MfG Thy
 
Level 6
Joined
May 27, 2007
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186
I believe it's caused by AA at big angles. For some reason wc3 will tint textures to 'yellow' when at a big distance and angle.
 
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