Sers @ all
it's me again. I encountered a problem. About 95% of my textures are created from scratch in MS paint, refinded in Paint Shop Pro and Photoshop by my own. All textures are in 32 bit *.tga-format and converted to *.blp through the Blizzard Art Tools in 3ds Max. I am creating my own models in 3ds max 5, texturing and animating them. Atm I'm working on a set of buildings. In 3ds max everything looks like I want it to look^^ But in the previewer and ingame on some borders of my models nasty yellow lines appear... wtf!?
A screenshot of the WE:
You can easily see the yellow parts on the roofs of the houses. There should not be no yellow parts, trust me^^ I think it depends on distance and ligthing, cause if I zoom in the textures are displayed correctly.
If anybody has an idea or even a plan to solve, I would be the happiest modder in the whole world.
MfG Thy
it's me again. I encountered a problem. About 95% of my textures are created from scratch in MS paint, refinded in Paint Shop Pro and Photoshop by my own. All textures are in 32 bit *.tga-format and converted to *.blp through the Blizzard Art Tools in 3ds Max. I am creating my own models in 3ds max 5, texturing and animating them. Atm I'm working on a set of buildings. In 3ds max everything looks like I want it to look^^ But in the previewer and ingame on some borders of my models nasty yellow lines appear... wtf!?
A screenshot of the WE:
You can easily see the yellow parts on the roofs of the houses. There should not be no yellow parts, trust me^^ I think it depends on distance and ligthing, cause if I zoom in the textures are displayed correctly.
If anybody has an idea or even a plan to solve, I would be the happiest modder in the whole world.
MfG Thy